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compressing player model texture

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  • compressing player model texture

    hello again, wahhaha

    so i am working on turning some md3 by monkey rat and rhouis [my spelling i bucher every name ]

    but first of all i have converted monkeyrats md3 player model so now the hard part is the skinning, mainly the pcx base skin

    what i need is to compress it down so it fits in the 480 hight range of quake pcx but still have it line up with textures and also, i dont want it to spew pout horizontaly cos then its hard to work with and uuuugghhh

    so any ideas or program s to help?

    cos after this is will be some bmodels and g/v_weps because i have just fount the setting on qrack that gives that comicbook out line to everything

    but really i hear an ol wives tale that md3's eat up fps so that has som influnce too


    they also dont support powerup glows :\

    any ideas? help will be vary apprecated i think :}
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