hello again, wahhaha
so i am working on turning some md3 by monkey rat and rhouis [my spelling i bucher every name
]
but first of all i have converted monkeyrats md3 player model so now the hard part is the skinning, mainly the pcx base skin
what i need is to compress it down so it fits in the 480 hight range of quake pcx but still have it line up with textures and also, i dont want it to spew pout horizontaly cos then its hard to work with and uuuugghhh
so any ideas or program s to help?
cos after this is will be some bmodels and g/v_weps because i have just fount the setting on qrack that gives that comicbook out line to everything
but really i hear an ol wives tale that md3's eat up fps so that has som influnce too
they also dont support powerup glows :\
any ideas? help will be vary apprecated i think :}
so i am working on turning some md3 by monkey rat and rhouis [my spelling i bucher every name

but first of all i have converted monkeyrats md3 player model so now the hard part is the skinning, mainly the pcx base skin
what i need is to compress it down so it fits in the 480 hight range of quake pcx but still have it line up with textures and also, i dont want it to spew pout horizontaly cos then its hard to work with and uuuugghhh
so any ideas or program s to help?
cos after this is will be some bmodels and g/v_weps because i have just fount the setting on qrack that gives that comicbook out line to everything
but really i hear an ol wives tale that md3's eat up fps so that has som influnce too
they also dont support powerup glows :\
any ideas? help will be vary apprecated i think :}