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Some TGA's not rendering

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  • Some TGA's not rendering

    Just wondering if anyone else has come across this:

    I'm using the QRP textures (the 197 MB file) and some of the images are using the standard low res tiles instead of the ones in the QRP package. I checked the names, they're fine. All the other images render properly (and boy does it look nice! ... except for just a few eyesores mentioned below).

    On the first level of episode one when you turn left and the door opens. That elevator floor is one of them (named "plat_top1_cable"). After you go down the elevator, cross the bridge and open the 2nd door... to the right is some more tiles that are the low res ones (named "plat_side1").

    The tile names can be found here: http://facelift.quakedev.com/retextu...extures_5.html

    I haven't managed to find any other except these 2. Anyone else experiencing this?

  • #2
    "

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    • #3
      What client are you using? (DarkPlaces, Qrack, etc.)
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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      • #4
        oh yah ... sorry

        Using lastes DarkPlaces client

        System:
        Radeon x1900 - OmegaDrivers (latest)
        XP SP3

        need any other details?

        EDIT: btw Perochi ... what exactly are you trying to tell me? lol

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        • #5
          http://facelift.quakedev.com/retexture/bugs/

          This looks related to the wordaround made available to engine coders on how to address how some maps have the same texture name, but use different textures.

          Relates to some code Tonik made publicly available that checks .md4 sums of textures and then uses the appropriate intended texture for a given map.

          As far as I know, currently I believe ezQuake is the only client using the code (I suspect ZQuake would be using it as well) so as a result the texture probably isn't being used in DarkPlaces.

          (My understanding is LordHavoc hates "hacks", i.e. code written to workaround a specific problem that belongs to a specific model or map because he'd probably say the map should be fixed so I'd think DarkPlaces is unlikely to receive this code.)
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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          • #6
            Ok i got it... thanks for the explanation ... I actually came across that page before (on the QRP site) but I didn't quite get what it was saying the first time. Thanks for the clarification!

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