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Originally posted by BababooeyHTJ View PostCould I bind 2 keys to impulse7 ? I cant get that to work.
bind y "impulse 7"
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Yeah must have been a typo. It works fine. One really annoying thing that I cant figure out is that when I move my mouse slowly or just a little is dosnt seem to register and just does nothing. What could cause this? It happens at any sensitivity.
Edit: Fixed it I changed m_directinput from "1" to "0" and it did the trick.Last edited by BababooeyHTJ; 09-11-2008, 07:36 PM.
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Originally posted by R00k View PostU CAN USE R_DRAWVIEWMODEL 0.5 AND YOUR WEAP WILL be 50% transparent...
i never understood when you decided to remove r_viewmodelsize from joequake to qrack. it really needs it back.
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I dont remember JQ have viewmodelsize, ezquake i think..
cl_gun_fovscale 1 will correctly scale the viewmodel to the same proportions no matter what FOV value you use. Set this to 0, and the gun will "pincushion" towards the vantage point like normal glquake.
I will add a weaponmodel scale, but it will be like 25% - 50% - 75% - 100% size ... possibly or just a value from 0.0 to 1.0...
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i read it in the qrack 1.85 change log on THIS PAGE
and it says
cl_gun_fovscale
Fixes proper rendering of viewmodel at fov values greater than 90 (default 0) (removed
r_viewmodelsize cvar)
so Qrack must have had it at some point.
Originally posted by R00k View PostI will add a weaponmodel scale, but it will be like 25% - 50% - 75% - 100% size ... possibly or just a value from 0.0 to 1.0...
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