Hello, I am playing the old map "Hell in a can". It has a new weapons. The problem is that the documentation does not tell you which impulse I need to bind to a key to access it. Thanks.
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Look harder. It might be in a config.cfg.
I had encountered the same problem and started looking through stuff and eventually found it. I *may* have needed Google's help, but I don't think so.
I'm out of town with rotten internet speed so I can't download it or otherwise help in a useful manner.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by Baker View PostLook harder. It might be in a config.cfg.
I had encountered the same problem and started looking through stuff and eventually found it. I *may* have needed Google's help, but I don't think so.
I'm out of town with rotten internet speed so I can't download it or otherwise help in a useful manner.
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It's all in the autoexec.cfg
bind t "impulse 112"
bind g "impulse 111"
bind b "impulse 110"
bind y "impulse 114"
bind h "impulse 113"
bind n "impulse 115"
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Originally posted by yhe1 View PostNobody knows the answer to this one?
I think you have infinite ammo, but you must reload using one of the other impulses.
He quoted you the ones you need.
I didn't play Hell In A Can properly until like the 2nd time over 2 years after I played it the first time. I'd use an engine that can bind keypad keys like FitzQuake or JoeQuake and bind them to keypad keys 1-5.
And then randomly hit them until it moves the elevator or reloads your gun. I think one of them might use a health-kit too.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by Baker View PostSpirit gave you the answer. In the elevator, you can select 3 floors. You use I think the "t" impulse to go to the top floor and the "b" to go to bottom floor and maybe the "g" one to go to the bottom floor.
I think you have infinite ammo, but you must reload using one of the other impulses.
He quoted you the ones you need.
I didn't play Hell In A Can properly until like the 2nd time over 2 years after I played it the first time. I'd use an engine that can bind keypad keys like FitzQuake or JoeQuake and bind them to keypad keys 1-5.
And then randomly hit them until it moves the elevator or reloads your gun. I think one of them might use a health-kit too.Last edited by yhe1; 09-23-2008, 02:09 AM.
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Originally posted by yhe1 View PostI already have the keys from the autoexec.cfg binded. But there is no way for me to bind the new weapon to a key?Attached Files
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It's part of custents.
The impulse that it's set to defaults to 199, but that might have changed.
In terms of other impulses, n (impulse 115) skips cutscenes.16:03:04 <gb> when I put in a sng, I think I might need nails
16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve
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Just type in the console:
bind <mykey> "impulse 117"
For the stuff that Spirit mentioned:
bind t "impulse 112"
bind g "impulse 111"
bind b "impulse 110"
bind y "impulse 114"
bind h "impulse 113"
bind n "impulse 115"
And you can bind it to any key you want.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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It has been ten years since I made that level, so my memory might be off, but I think hitting F1 will explain what all the custom key bindings do.
(I really should have had a message pop-up at the beginning of the level: "HIT F1". Would have saved a lot of people some time.)
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Originally posted by cas View PostIt has been ten years since I made that level, so my memory might be off, but I think hitting F1 will explain what all the custom key bindings do.
(I really should have had a message pop-up at the beginning of the level: "HIT F1". Would have saved a lot of people some time.)
Also, can you get the custents weapon normally?
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