Hello, I am playing the old map "Hell in a can". It has a new weapons. The problem is that the documentation does not tell you which impulse I need to bind to a key to access it. Thanks.
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Look harder. It might be in a config.cfg.
I had encountered the same problem and started looking through stuff and eventually found it. I *may* have needed Google's help, but I don't think so.
I'm out of town with rotten internet speed so I can't download it or otherwise help in a useful manner.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Well, I tried impulse 110-115, as well as impulse 100. One of them displayed "Unknown command give". I can't google "Hell in a can" because those words are to ordinary, and search casspq1 impulse didn't find it. So I am hoping you can remember.Originally posted by Baker View PostLook harder. It might be in a config.cfg.
I had encountered the same problem and started looking through stuff and eventually found it. I *may* have needed Google's help, but I don't think so.
I'm out of town with rotten internet speed so I can't download it or otherwise help in a useful manner.
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It's all in the autoexec.cfg
What they do I have no idea though.bind t "impulse 112"
bind g "impulse 111"
bind b "impulse 110"
bind y "impulse 114"
bind h "impulse 113"
bind n "impulse 115"
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Spirit gave you the answer. In the elevator, you can select 3 floors. You use I think the "t" impulse to go to the top floor and the "b" to go to bottom floor and maybe the "g" one to go to the bottom floor.Originally posted by yhe1 View PostNobody knows the answer to this one?
I think you have infinite ammo, but you must reload using one of the other impulses.
He quoted you the ones you need.
I didn't play Hell In A Can properly until like the 2nd time over 2 years after I played it the first time. I'd use an engine that can bind keypad keys like FitzQuake or JoeQuake and bind them to keypad keys 1-5.
And then randomly hit them until it moves the elevator or reloads your gun. I think one of them might use a health-kit too.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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I already have the keys from the autoexec.cfg binded. But there is no way for me to bind the new weapon to a key?Originally posted by Baker View PostSpirit gave you the answer. In the elevator, you can select 3 floors. You use I think the "t" impulse to go to the top floor and the "b" to go to bottom floor and maybe the "g" one to go to the bottom floor.
I think you have infinite ammo, but you must reload using one of the other impulses.
He quoted you the ones you need.
I didn't play Hell In A Can properly until like the 2nd time over 2 years after I played it the first time. I'd use an engine that can bind keypad keys like FitzQuake or JoeQuake and bind them to keypad keys 1-5.
And then randomly hit them until it moves the elevator or reloads your gun. I think one of them might use a health-kit too.Last edited by yhe1; 09-23-2008, 02:09 AM.
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This is the new weapon I am talking about. Does anyone know what impulse I bind or what key I press to access this?Originally posted by yhe1 View PostI already have the keys from the autoexec.cfg binded. But there is no way for me to bind the new weapon to a key?Attached Files
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It's part of custents.
The impulse that it's set to defaults to 199, but that might have changed.
In terms of other impulses, n (impulse 115) skips cutscenes.16:03:04 <gb> when I put in a sng, I think I might need nails
16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve
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Just type in the console:
bind <mykey> "impulse 117"
For the stuff that Spirit mentioned:
bind t "impulse 112"
bind g "impulse 111"
bind b "impulse 110"
bind y "impulse 114"
bind h "impulse 113"
bind n "impulse 115"
And you can bind it to any key you want.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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It has been ten years since I made that level, so my memory might be off, but I think hitting F1 will explain what all the custom key bindings do.
(I really should have had a message pop-up at the beginning of the level: "HIT F1". Would have saved a lot of people some time.)
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As long as you're here, might as well ask. Am I suppose to defeat 4 field with thirty shells in the beginning?Originally posted by cas View PostIt has been ten years since I made that level, so my memory might be off, but I think hitting F1 will explain what all the custom key bindings do.
(I really should have had a message pop-up at the beginning of the level: "HIT F1". Would have saved a lot of people some time.)
Also, can you get the custents weapon normally?
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