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  • Qrack problem

    Just d/led Qrack, and I was getting the gfx.wad error. Using my noggin, I installed the shareware Quake and copied the Qrack files over to it, but now whenever I start up Qrack it gives me a generic "This program has encountered an error" message.

    Help?

  • #2
    Originally posted by khaos4wood View Post
    Just d/led Qrack, and I was getting the gfx.wad error. Using my noggin, I installed the shareware Quake and copied the Qrack files over to it, but now whenever I start up Qrack it gives me a generic "This program has encountered an error" message.

    Help?
    what operating system are you using?

    Comment


    • #3
      Xp sp3

      Comment


      • #4
        Qrack works fine with XP, so something might be messed up with the install.

        If you first install Quake (shareware is okay, though I've not tested it)
        just unzip Qrack into the \quake folder
        there it should put the glQrack.exe in \quake and will create a folder "QRACK" for all files required, though u might need to delete the opengl32.dll from the shareware install.

        if all else fails, try -mem 64 or please give us an update on your progress even when you get it working, as this may help answer questions to others that encounter this problem
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

        Comment


        • #5
          Originally posted by R00k View Post
          Qrack works fine with XP, so something might be messed up with the install.

          If you first install Quake (shareware is okay, though I've not tested it)
          just unzip Qrack into the \quake folder
          there it should put the glQrack.exe in \quake and will create a folder "QRACK" for all files required, though u might need to delete the opengl32.dll from the shareware install.

          if all else fails, try -mem 64 or please give us an update on your progress even when you get it working, as this may help answer questions to others that encounter this problem
          that's exactly what I did, though I couldn't find an opengl32.dll. -mem 64 did nothing either.

          EDIT: Also, glquake runs extremely slow and joequake crashes when I kill the first enemy in E1M1, though I've never actually tried playing E2-4...

          Comment


          • #6
            hmm okay so what is your gfx card?
            Maybe some system specs?
            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

            Comment


            • #7
              ~350 mhz CPU
              ~350 mbs RAM
              Matrox Millennium G200

              Yes, I know that my computer is outdated, and yes I know that it's a wonder it runs XP at all.

              I think the G200 may be the problem, as it has poor OpenGL support. If that turns out to be the case, can someone recommend me a good non-GL Quake engine?

              Comment


              • #8
                DirectQ - Release: Release 1.7.2
                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                Comment


                • #9
                  directq gives me an error on startup =/

                  Comment


                  • #10
                    What is the error? I need the full text of it so that I can determine what's causing it.
                    IT LIVES! http://directq.blogspot.com/

                    Comment


                    • #11
                      Isn't a Matrix Millenium card a 1990s video card that gets maybe 12 fps with GLQuake?

                      I don't think you are going to be able to use any OpenGL or even Direct3D Quake so you'd need to use a WinQuake style client that is a software renderer.
                      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                      Comment


                      • #12
                        Originally posted by Baker View Post
                        Isn't a Matrix Millenium card a 1990s video card that gets maybe 12 fps with GLQuake?

                        I don't think you are going to be able to use any OpenGL or even Direct3D Quake so you'd need to use a WinQuake style client that is a software renderer.
                        Yeah, that too.

                        To be honest, a halfway reasonably decent card can be bought for what pretty much amounts to beer money these days, although if you're stuck with an older interface like AGP or even (shudder) PCI you may have some difficulties.

                        I'm still interested in what the error was though. It's not enough to just say "I got an error"; you need to say what the error was, as there may be a quick and easy fix, and at the very least it may provide information that can help the poor bewildered engine coder in future.
                        IT LIVES! http://directq.blogspot.com/

                        Comment


                        • #13
                          Originally posted by khaos4wood View Post
                          Matrox Millennium G200
                          Matrox G200 - Wikipedia, the free encyclopedia

                          "The G200 is a 2D, 3D, and video accelerator chip for personal computers designed by Matrox. It was released in 1998."

                          "Throughout most of its life G200 had to get by, in popular games such as Quake II, with a slow Direct3D-to-OpenGL wrapper driver."

                          Yeah, really using software render is going to be the only realistic Quake option with your graphics card. Even a cheap old GeForce2 for $10 like such ...

                          Dell C810 C840 8100 32MB Nvidia GeForce2 video 1M264 - eBay (item 390091127697 end time Nov-05-09 14:21:10 PST)

                          ... would make GL engines an option (I know, my Linux machine was low end on the specifications and installing my ancient GeForce2 made it capable of using GLQuake engines at acceptable speeds).

                          But without a viable graphics card, your only option would be something like ProQuake's software renderer (wqpro).
                          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                          Comment


                          • #14
                            Originally posted by mhquake View Post
                            Yeah, that too.
                            I'm still interested in what the error was though. It's not enough to just say "I got an error"; you need to say what the error was, as there may be a quick and easy fix, and at the very least it may provide information that can help the poor bewildered engine coder in future.
                            Sorry, I kinda forgot about this topic for a few days.

                            The error is:

                            This application has failed to start because d3dx9_37.dll was not found. Re-installing the application may fix this problem.

                            An yeah, I know my way around a computer. I'm stuck with PCI, and I've got no money at all (still only 16). I've got like $10-$15 on a newegg gift card though, maybe I'll be able to spend that on something.

                            Comment


                            • #15
                              Using a Matrox Millennium G200 for anything 3D related is going to give you a headache.

                              If you're trying to run DirectQ, you'll need two .dll files that you probably don't already have.

                              D3dx9_37.dll and Xinput1_3.dll; Both of them should be put in your windows\system32 directory. You can download each from the links provided or you can mess with extracting those two files from the ~100MB MS DirectX Redistributable (August 2009). Either way is fine.

                              If DirectQ runs a bit slow (it probably will), you could try the D3D version of ProQuake 4.00z (it's the d3dpro400.exe file).

                              And if all else fails WinProQuake 4.00z should be functional with your setup (it's the wqpro400.exe file).

                              Good luck. I wouldn't wish Matrox video cards on any 3D gamer...

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