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  • LIT packs

    I found the id1 LIT pack for quake. I really like the colored lights. I'm using them with DirectQ.

    I was wondering if there are LIT packs for Armagon and Eternity mission packs?

  • #2
    You can easily make those yourself with the mhcolour tool that comes with the lit-pack..

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    • #3
      I don't mod or do level design of any kind. I haven't the slightest idea how to do something like that myself.

      I was wondering if someone else had already made them available.

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      • #4
        I tried looking at the program. No clue what's going on. I tried using it, but can't seem to do anything. I select a pak, click add pak, nothing happens. I select a bsp, select add bsp, and nothing happens. The other buttons are all greyed out and not selectable.

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        • #5
          Same here, actually. Add Pak and Add BSP do nothing.
          Scout's Journey
          Rune of Earth Magic

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          • #6
            colored lights

            i've created lit files for a lot of maps and it is easy. i'm not a mapper so if i can do it than anyone can :-). run winmhcolour.exe, browse to the bsp files you want to process, click add bsp and than click lights bsps. lit file will be created in the same directory as the original bsp file. winmhcolour doesn't work with pak files so you have to open pak files with pakexplorer.
            -
            this is it..easy
            Last edited by jakub1; 03-18-2010, 06:39 AM.
            my projects so far:
            Travail retextured
            Tronyn in high definiton
            Ab
            yss of Pandemonium HD textures
            Nehahra rtlights and other experiments

            Comment


            • #7
              Well, what we were saying is that AddBSP etc. does not work for us.

              I bet it is easy when it works.
              Scout's Journey
              Rune of Earth Magic

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              • #8
                strange thing...

                it's wierd... 'cause i'm definitely using the same version like you. you should ask mh directly about this. as for the lit files for quake mission packs - i used winmhcolour for both addons and it doesn't look as good as in quake. its quite o.k. in scourge of armagon, but it looks bad to me in dissolution of eternity. e.g. only some parts of the map have colored lights while the rest of the level remains the same; so in the end you have clasic black/gray level with only a few places that are completely red, but if you want i can upload these files to quaketastic anyway. and my personal tip - travail looks really great with colored lights (especially the secret levels in epizode two).
                my projects so far:
                Travail retextured
                Tronyn in high definiton
                Ab
                yss of Pandemonium HD textures
                Nehahra rtlights and other experiments

                Comment


                • #9
                  Hmmmm - it should work with PAK files and it shouldn't be greying out the buttons. Very very odd...

                  It does need to be able to find your Quake palette from your PAK0.pak though, so you need to have your ID1 folder pretty standard (and preferably in C:\Quake). Maybe that's it?

                  Anyway, it's what Jakub1 said; LIT files just don't work well with the mission packs. SoA rotating brushes screw them up badly too - just look at the start map.
                  IT LIVES! http://directq.blogspot.com/

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                  • #10
                    to mh: i have quake in e:\games\quake1 and to me it really doesn't matter where winmhcolour.exe is located. for me, it always works with bsp files, but the addpak button seems to be quite random... sometimes works, sometimes doesn't work. however, my id1 folder is full of various mods and is far away from being "standard".
                    my projects so far:
                    Travail retextured
                    Tronyn in high definiton
                    Ab
                    yss of Pandemonium HD textures
                    Nehahra rtlights and other experiments

                    Comment


                    • #11
                      but if you want i can upload these files to quaketastic anyway. and my personal tip - travail looks really great with colored lights (especially the secret levels in epizode two).
                      I'm going to keep trying to fiddle with it. But, it would still be appreciate it if you would upload the ones you made. I'm interested seeing what travail looks like too. Thanks.

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                      • #12
                        lit files for travail

                        link to my upload - archive with travail revised maps and lit files. more about this upload in this thread

                        lit files for mission packs will be available on monday.
                        Last edited by jakub1; 03-19-2010, 02:58 AM.
                        my projects so far:
                        Travail retextured
                        Tronyn in high definiton
                        Ab
                        yss of Pandemonium HD textures
                        Nehahra rtlights and other experiments

                        Comment


                        • #13
                          link to my upload - archive with travail revised maps and lit files. more about this upload in this thread
                          So this is all the travail maps redone plus the lit files? So I can just take the lit files out and use them with the original Travail maps?

                          I don't use transparent water, so I don't really have a need for them. Just looking for the lit files.

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                          • #14
                            lits for mission packs

                            upload is ready, but don't expect too much. lits for some maps are missing because especially in doe some maps look weird with colored lights. scourge of armaggon is fine... maybe with exception of the start level. the rest is o.k.

                            link here

                            lits for travail - i'm not sure, but i think that colored lights generated from the revised maps should work with the original bsp files. i have revised the map files, but the geometry or lights haven't changed. anyway, in case of any troubles you can still use the revised bsp files and set r_wateralpha 1.
                            my projects so far:
                            Travail retextured
                            Tronyn in high definiton
                            Ab
                            yss of Pandemonium HD textures
                            Nehahra rtlights and other experiments

                            Comment


                            • #15
                              is there anywhere to find other LITs for other maps/episodes like Zerstorer?

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