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  • packet overflow

    Hello I am new to forums so I do not know much about them. I am having a problem with quake 1. I am playing custom levels made by a level generator.
    After a bit of gameplay I start getting lots of messages saying packet overflow and the game starts to act up. what does this mean and what can I do to prevent it from happening?

  • #2
    Try DarkPlaces, as it doubles the size of the packet buffer.

    Most likely this is happening because the server/mod is sending messages to the client too fast and clogging the message buffer.
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #3
      Packet Overflow generally happens when the games a too much things to render at a time (I am talking about dynamic and static entities, not the "world" itself)... generally it is not an error, but a warning, that may lead in rare case to wrong killed monster count.. but nothing dramatic, just bad behaviour...

      It can be solved by:
      - Use a powerfull engine (i.e FitzQuake0.85 or aguirRe's GL Quake)
      - fullvis the map (it helps a lot !)
      - remove several weak monsters and replace them by one strong monster (e.g: several knight can be replaced by 1 vore or 1 shambler)


      In anyway, I highly recommend you to read the Holy Quake Mapping Bible writen by aguirRe: http://user.tninet.se/~xir870k/tooltips.txt

      Enjoy !
      What Does Not Kill You, Makes You Stronger

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      • #4
        Thanks for your help. I think I have the problem solved.

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