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first way would be to create a folder inside your quake directory. name it ' Q1isaRacist1 ' . inside that folder create a sub-folder called ' textures ' . in ' textures ' , create another sub named ' bmodels ' . extract your new bmodels into there . then add -Q1isaRacist1 somewhere into your command line next time you run DarkPlaces .
Or,
you can just create a new .PAK file in your /ID1 directory. create a folder within the new .PAK file called ' textures '. then , inside that folder create one called ' bmodels ' . extract them all in there.
if you have a .PAK file with /textures/bmodels already existing . . make sure you name the new .PAK file you created the highest ending numbered .
example - pak3 has yor old bmodel textures . be sure you name the new pak file at least pak4 + . if not, your originals (the ones your use to already) will load after the new ones and you wont see any change.
OR!
find the .PAK file with the current bmodels your trying to change...and extract your new ones overwriting the old .
fack
Smith & Wesson: the original point and click interface
first way would be to create a folder inside your quake directory. name it ' Q1isaRacist1 ' . inside that folder create a sub-folder called ' textures ' . in ' textures ' , create another sub named ' bmodels ' . extract your new bmodels into there . then add -Q1isaRacist1 somewhere into your command line next time you run DarkPlaces .
Or,
you can just create a new .PAK file in your /ID1 directory. create a folder within the new .PAK file called ' textures '. then , inside that folder create one called ' bmodels ' . extract them all in there.
if you have a .PAK file with /textures/bmodels already existing . . make sure you name the new .PAK file you created the highest ending numbered .
example - pak3 has yor old bmodel textures . be sure you name the new pak file at least pak4 + . if not, your originals (the ones your use to already) will load after the new ones and you wont see any change.
OR!
find the .PAK file with the current bmodels your trying to change...and extract your new ones overwriting the old .
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
In the screenshot You posted I see that You don't have proper ground texture. Probably You didn't convert link files (darkplaces can't read link files), so You have to unpack qrp-maptextures-2007-10-06r2.pk3, put convert-links.bat in textures folder and then execute it.
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