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  • Modding help

    i have downloaded this mod for quake and dont know where or what to do with it to get it to work...[heres a pic of whats inside the mod file if it helps u answer my question]
    file:///C:/Documents%20and%20Settings/user/My%20Documents/My%20Pictures/untitled.bmp[/IMG]

  • #2
    oops

    well that screen shot did not work but heres the mod qds.zip

    and heres the vid that show whats the mods are 4 u see why i want it

    [ame=http://www.youtube.com/watch?v=HL77cYQ4-wg]YouTube - Quake 1 Mods[/ame]

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    • #3
      ^^^ It looks like fun. Im not sure where to put it either. You might just try trial and error and try it until it works
      If you see 427 playing Quake thats me.

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      • #4
        There's only one directory and that one holds a progs.dat (you can ignore the src/ directory under it, it's not needed to play).

        So most likely you have to put the folder qds on the same level as the id1 directly into your quake folder so that it is at something like C:\games\quake\qds.

        Then run the game like this (assuming darkplaces.exe ist your preferred quake binary): darkplaces.exe -game qds.

        You can put that line in a file named run_qds.bat (or whatever you like) in your quake directory or modify your quake shortcut to do that.

        Note that the mod does not include the sounds that are in the youtube video (for copyright reasons).
        dfsp*spirit
        my FPS maps

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        • #5
          That ones fun. I fount it on der YouTubes
          Gnounc's Project Graveyard Gnounc's git repo

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          • #6
            i use glpro400 to run quake so where would i put it if im not useing darkplaces

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            • #7
              Originally posted by ▫▪☼{~Ĵჶκჳჩ~}☼▪▫ View Post
              i use glpro400 to run quake so where would i put it if im not useing darkplaces
              In the demo he does mention that the mod is "a modification for darkplaces" so it might require certain features only Darkplaces can provide. However, if it will run under GLPRo then follow Spirit's instructions but change the line
              Code:
              darkplaces.exe -game qds
              to something like
              Code:
              glpro400.exe -game qds
              where glpro400.exe is the name of the executable file for the quake engine you wish to use to run the mod. As Spirit quite rightly says you could save this into a batch file so you have a click and play option

              So for example when wish to play on Polarite's Quake1 Painkeep mod server, I ahve a folder called painkeep in x:\quake\painkeep with all my painkeep mod files and I run
              Code:
              glpro400.exe -game painkeep -nocdaudio -width 640 -height 480 -bpp 16 -mem 64
              It fires up and I go and receive my usual arse kicking from Pol

              Hope this helps

              Monty
              Last edited by Mr.Burns; 05-14-2010, 02:32 AM.
              Mr.Burns
              "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
              WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
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              • #8
                i finally got it working with dark places alomost it is in the mods but when i turn it on it will go back off when i return to the game.

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