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Centerview with +klook?

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  • #16
    Originally posted by Zop View Post
    centerview is the normal center command, but one oddity is that it won't work if the server is sending you centerprint messages. Most servers don't do that constantly any more, so I doubt that's the problem. I never used klook when I was a keyboarder, I just did +lookup and +lookdown, and centerview (which is normally bound to the end key) was the command to center the view.
    i have bound it to my right arrow button, but when i press it it do nothing. with -klook -mlook +mlook it works. with the automatic centerview

    what version you need to use force_centerview?

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    • #17
      Do this ...

      bind k "-mlook; wait; force_centerview; wait; +mlook"

      Should work just fine.
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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      • #18
        Originally posted by Baker View Post
        Do this ...

        bind k "-mlook; wait; force_centerview; wait; +mlook"

        Should work just fine.
        i know what you mean, but when i press it it says: unknown command force_centerview. and i have +klook on.

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        • #19
          Originally posted by eggbom View Post
          i know what you mean, but when i press it it says: unknown command force_centerview. and i have +klook on.
          Ah! I missed the "play on PSP" part.

          Yikes! I just checked ... there is NO such command in the PSP source code!

          Well ... haha ... next time I do an update of ProQuake for the PSP I will add in the command, which might be later this week.

          It isn't a lot of code ...

          Code:
          void Force_CenterView_f (void) {
          	cl.viewangles[PITCH] = 0;
          }
          But yeah, the PSP engines don't appear to have that one. And my "ProQuake PSP" is only about 70% "ProQuaked".
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

          Comment


          • #20
            Originally posted by Baker View Post
            Ah! I missed the "play on PSP" part.

            Yikes! I just checked ... there is NO such command in the PSP source code!

            Well ... haha ... next time I do an update of ProQuake for the PSP I will add in the command, which might be later this week.

            It isn't a lot of code ...

            Code:
            void Force_CenterView_f (void) {
            	cl.viewangles[PITCH] = 0;
            }
            But yeah, the PSP engines don't appear to have that one. And my "ProQuake PSP" is only about 70% "ProQuaked".
            oh to bad, otherwise thanks for the reply's.

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