I was watching a video of someone playing SOA using darkplaces and they had footstep sounds. It sounded like either Quake II or 3's footsteps. Can someone tell me how to get that to work? I can't find anything about it really.
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Wait..you can get footstep sounds in Darkplaces?
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Link the video?
I was gonna say, DPmod maybe... either way, I have a footstep patch, you could add footsteps to DP yourself.
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...then you must make your hands dirty (just like Baker said)
I recommend this link (from Darksnow):
QuakeDev.com :: DarkPlaces | QC | Footsteps by DarkSnow
If you like this one better, here you go:
Inside3D - Quake Community
Seven
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Thats not SOA, thats just normal Quake. Most likely its been modded on the, .qc side. My patch is clientside so it works on all mods out of the box
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Hello Rook,
can you please explain what you mean with "patch" ?
Do you mean patch=Qrack has footsteps out of the box ?
I thought, bringing footsteps to DarkPlaces can only be done via .qc coding.
If you leave dpmod outside.
I am very interested in this, because my footsteps mod (which I coded 3 years ago)
doesnt work as it did anymore since DarkPlaces release middle of 2009
(steps fade away while walking).
Thank you very much for your help.
Greets,
SevenLast edited by Seven; 08-18-2010, 10:12 AM.
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Funny, I've just added footsteps to Quore 2 days ago. The sounds are goods, but they don't fit very well IMO. It's like walking on a parquet with those terrible shoes you put on only one day in your life. Quake needs something heavier, like boots full of dust and bloodengine: quore.free.fr
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Doesn't DarkPlaces plus running DPMod have a footsteps? That'd be my guess.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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@Seven: a patch is a text file that consists of some lines of source code and instructions for the patch program on howto integrate this piece into an existing source code file. If you don't know this chances are high you won't be able to use it (as applying a patch only makes sense if you know how to compile the source code into a binary afterwards).dfsp*spirit
my FPS maps
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In DarkPlaces, via QuakeC you can get a texture from a trace and then select a sound based on what you are walking on, wood, sand, grass etc..
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@ Rook,
thats exactly the way my first link (author: Darksnow) works (in post #3)
It reads the name from the texture and then plays the corresponding sound.
I followed this instruction and managed to get it into Darkplaces 3 years ago.
After that I added Lord Havocs idea in fading out the volume, just a second before you completely stop walking.
These prevents the last step, so that it is much more realistic.
Means, normally the last step before you totally stop is a much more quiet one.
Unfortunately this mod doesnt work anymore as it did,
since DP release middle/end 2009.
I would be very interested in your patch Rook.
@ lxndr
please try the .wav sounds from this download:
http://darksnow.quakedev.com/downloa...ndtest_mod.zip
Maybe you like these more ?
Greetings,
SevenLast edited by Seven; 08-19-2010, 12:28 PM.
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1. Download: progs 1.06 source code
2. get fteqcc compiler:
3. Do footsteps tutorial.
And have footsteps in-game in every engine (Regular Quake, DarkPlaces, whatever).Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by Seven View Postplease try the .wav sounds from this download:
http://darksnow.quakedev.com/downloa...ndtest_mod.zip
Maybe you like these more ?engine: quore.free.fr
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Hello lxndr,
they can be found here: Inside3D - Quake Community - I only had one officer, Mr. Keg
Darksnow posted it together with his tut for footsteps in Quake.
So in my opinion he gave the sounds for everybody anybody who wants to follow his tut freely.
I am glad you like them.
Seven.
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