When I replace any looping sound in Quake, it either plays once or not at all. It espcially happens when I use 22k/44k sounds, or even Remake Quake's sounds (strange, considering that those sounds loop when I play RQ).  How do I fix this?
							
						
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Addressing the question in post #1, use Cool Edit or Wavosaur to make looping sounds.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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In an ideal world, yes. But it really can't be done.Originally posted by Ranger View PostNot related: Could a cfg/autoexec be bound to a map? So that, the cfg runs on the start of that map?
For example, the cfg would run noisetrack sound/audio/blah.wav for e2m3
That being said, if you are willing to delve into QuakeC modification, you could probably make a progs.dat run e1m2.cfg upon map start that would do something like "play sound/audio/blah.wav".
However, if you want to do it with, say, standard DarkPlaces, set the cd music key to 99 and it will play sound/cdtracks/track098.ogg when the map loads as the CD music. (You would convert the .wav to .ogg)Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Negke managed to get Red Slammer to do some amazing command execution in a standard Quake map.Originally posted by Ranger View PostCould I add an entry to the BSPs' entities like:
worldscripts "e2m2.cfg"
or something vaguely lke that? Or is it not possible?
You could ask for his advice @ Func_Msgboard in the mapping help thread or look at the map source for Red Slammer, as Negke is a well-known open source mapper.
negke.quaddicted.com
I bet he knows a way to do it. Red Slammer did all kinds of impossible things.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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