Hi guys.
I'm an old vet of quake but I'm new to modding/skinning.
I currently run darkplaces with dp mod and a few textures/models of my own.
Not sure if any of you can help but I'd love to know if there is a way to remove/update the old quake explosion sprites.
I hate them now! they date the game and look damned ugly (especially as they oftimes obscure the lovely explosion effects from my updated effectinfo.txt I use.)
I felt sure I'd seen a nicer alpha explosion in a screenie somewhere but I'm not sure if that was for DP or not.
Likewise, it would be nice to remove/update that old orb-light sprite (underwater in e4m7) if possible.
Someone mentioned something about sprites being 'hard-coded' (not sure what this means) in relation to the sky sprites and I wondered if this applies here.
If I can replace them, all I really need is a filename/directory fo the original sprites and then I can just make new files and add them to my mod!
any help or insight would be greatly aprecciated.
Many thanks in advance.
I'm an old vet of quake but I'm new to modding/skinning.
I currently run darkplaces with dp mod and a few textures/models of my own.
Not sure if any of you can help but I'd love to know if there is a way to remove/update the old quake explosion sprites.
I hate them now! they date the game and look damned ugly (especially as they oftimes obscure the lovely explosion effects from my updated effectinfo.txt I use.)
I felt sure I'd seen a nicer alpha explosion in a screenie somewhere but I'm not sure if that was for DP or not.
Likewise, it would be nice to remove/update that old orb-light sprite (underwater in e4m7) if possible.
Someone mentioned something about sprites being 'hard-coded' (not sure what this means) in relation to the sky sprites and I wondered if this applies here.
If I can replace them, all I really need is a filename/directory fo the original sprites and then I can just make new files and add them to my mod!
any help or insight would be greatly aprecciated.
Many thanks in advance.