well, I know all of you guys are pretty busy either coding kick ass engines or playing the shit outta quake, so I'll go straigh to the point:
How can I use custom textures/models for the new RMQ engine? so far playing it vanilla (it's sounds a little bit weird since is a custom engine huh?) plays great, smooth and all... how can I load quake reforged enemies or rygel textures into it? Thanks in advance guys
BTW: I readed all .txt files in it and didn't find info about. Im quite a nooB on the new quake engines and never tried fitzquake (mostly directq) so sorry for being such a fucking moron.
How can I use custom textures/models for the new RMQ engine? so far playing it vanilla (it's sounds a little bit weird since is a custom engine huh?) plays great, smooth and all... how can I load quake reforged enemies or rygel textures into it? Thanks in advance guys
BTW: I readed all .txt files in it and didn't find info about. Im quite a nooB on the new quake engines and never tried fitzquake (mostly directq) so sorry for being such a fucking moron.
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