I would my hook to preform like on 3wave (requires impulse 22,then +attack),on quake.shmack.net , I thought maybe there is a quickbind to alt weapons,which I would just alias "impulse 22" to whatever altweapon would be axe
The idea is to have a seamless working 3wave/RQ compatible hook, using the config I already have (space bar is impulse 22,fire hook using +attack)
What I want to do is apparently supposed to be 2ez
The idea is to have a seamless working 3wave/RQ compatible hook, using the config I already have (space bar is impulse 22,fire hook using +attack)
Alternate Weapons
-----------------
The server supplies a number of new weapons (though they can be
turned off by the server operator). There are several ways to
access them.
Most people will use the weapon toggles. Eg, the flame thrower is
the alternate for the super shotgun. Pressing 3 while you're already
wielding the super shotgun will switch to the flamethrower. Pressing
it while you're wielding the flamethrower will switch back to the
super shotgun. (If you don't care for this behavior you can turn it
off via the observer menu or the weapon-toggles command.)
The regular Quake weapon cycling commands (impulses 10 and 12) work
with the alternate weapons. You reach the alternates by going up
from the lightning gun or down from the axe. They cycle around in
the usual manner.
If you use the weapon-mode command you will change the default mode
you use for the currently selected weapon. This only affects what
happens when you use the regular weapon selection impulses (and the
mode of the weapon you're wielding right now), you can still use
the other methods of selecting the weapons. Eg, if you haven't
used weapon-mode before and you press it while you've got the 3 gun
selected, then later pressing the 3 button will cause you to select
the flame thrower rather than the super shotgun. You can still
toggle or use one of the other methods to get at the super shotgun.
You can also bind keys to select the alternate weapons directly.
Bind to the commands weapon9 (grappling hook) through weapon16
(BFG). This works for weapon1 through weapon8 as well. These
don't toggle even when you haven't turned weapon toggles off.
Finally, you can use switch firing to select them. See the section
on switch firing for details.
-----------------
The server supplies a number of new weapons (though they can be
turned off by the server operator). There are several ways to
access them.
Most people will use the weapon toggles. Eg, the flame thrower is
the alternate for the super shotgun. Pressing 3 while you're already
wielding the super shotgun will switch to the flamethrower. Pressing
it while you're wielding the flamethrower will switch back to the
super shotgun. (If you don't care for this behavior you can turn it
off via the observer menu or the weapon-toggles command.)
The regular Quake weapon cycling commands (impulses 10 and 12) work
with the alternate weapons. You reach the alternates by going up
from the lightning gun or down from the axe. They cycle around in
the usual manner.
If you use the weapon-mode command you will change the default mode
you use for the currently selected weapon. This only affects what
happens when you use the regular weapon selection impulses (and the
mode of the weapon you're wielding right now), you can still use
the other methods of selecting the weapons. Eg, if you haven't
used weapon-mode before and you press it while you've got the 3 gun
selected, then later pressing the 3 button will cause you to select
the flame thrower rather than the super shotgun. You can still
toggle or use one of the other methods to get at the super shotgun.
You can also bind keys to select the alternate weapons directly.
Bind to the commands weapon9 (grappling hook) through weapon16
(BFG). This works for weapon1 through weapon8 as well. These
don't toggle even when you haven't turned weapon toggles off.
Finally, you can use switch firing to select them. See the section
on switch firing for details.
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