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  • Sound Files

    I get these error messages when running "Marcher"

    Code:
    Model models/weapons/v_shotg2/tris.md2 not found (numerous types)
    Model sprites/plasma/s_plasma.spr not found (numerous types)
    Model progs/q2weap/g_launch.mdl not found (numerous types)
    Sound sound/weapons/q2pak/shotgr1b.wav not found (numerous types)
    Where can I get these and what would the directory structure be?

  • #2
    kinn_marcher.zip - The Marcher Fortress by Kinn
    Is what you are referring to?
    If it is, honestly it's likely left over stuff in the code that isn't used at all. Does it crash when you start the mod/map? From the comments people are not having any crashes and are giving it great ratings.

    Comment


    • #3
      No the game runs fine I just don't have all sounds. Example: No weapons sounds.... every things on a silencer.
      I'm missing .wav files. They weren't in the download through Quake Injector.
      Last edited by jtarin; 01-25-2011, 07:46 AM.

      Comment


      • #4
        First of all: You either need a case-agnostic filesystem or an engine that can ignore the case of filenames. See the Known Problems section on Quake Injector < Projects < haukerehfeld.de

        I wonder about the files your engine is trying to access, those do not exist in the pak. Do you use some modifications, weird things in id1/ ? What engine?

        The package installation from the Quake Injector is fine.
        Last edited by Spirit; 01-25-2011, 09:21 AM.
        Quake 1 Singleplayer Maps and Mods

        Comment


        • #5
          OK...I've taken the engine (Darkplaces), the Marcher folder as downloaded and a barebones id1 folder......... and still no sound from weapons. My console consistently spits out the lack of any weapons sounds amongst several other files.

          Code:
          Model models/weapons/v_shotg2/tris.md2 not found
          Model models/weapons/v_hyperb/tris.md2 not found
          Model models/weapons/v_chain/tris.md2 not found
          Model models/weapons/v_rail/tris.md2 not found
          Model models/weapons/v_launch/tris.md2 not found
          Model models/weapons/v_rocket/tris.md2 not found
          Model models/weapons/v_machn/tris.md2 not found
          Model models/weapons/v_shotg/tris.md2 not found
          Model models/weapons/v_shotx/tris.md2 not found
          Model progs/flak2.mdl not found
          Model sprites/plasma/s_plasma.spr not found
          Model sprites/plasma/s_plasex.spr not found
          Model sprites/lightx/lightx.spr not found
          Model progs/q2weap/g_launch.mdl not found
          Model progs/q2weap/g_rocket.mdl not found
          Model progs/q2weap/g_shotg2.mdl not found
          Model progs/q2weap/g_chain.mdl not found
          Model progs/q2weap/g_hyperb.mdl not found
          Model progs/q2items/lhealth.mdl not found
          Model progs/q2items/bullets.mdl not found
          Model progs/q2items/shells.mdl not found
          Model progs/q2items/rockets.mdl not found
          Model progs/q2items/cells.mdl not found
          Model progs/q2items/mega_h.mdl not found
          Model progs/q2weap/g_machn.mdl not found
          Sound sound/weapons/q2pak/shotgr1b.wav not found
          Sound sound/weapons/q2pak/sbarrel1.wav not found
          Sound sound/weapons/q2pak/sgunfire.wav not found
          Sound sound/weapons/q2pak/sgun****.wav not found
          Sound sound/weapons/q2pak/hyprbl1a.wav not found
          Sound sound/weapons/q2pak/hyprbd1a.wav not found
          Sound sound/weapons/q2pak/chngnd1a.wav not found
          Sound sound/weapons/q2pak/grenlf1a.wav not found
          Sound sound/weapons/q2pak/grenlr1b.wav not found
          Sound sound/weapons/q2pak/rocklf1a.wav not found
          Sound sound/weapons/q2pak/rocklr1b.wav not found
          Sound sound/weapons/q2pak/machgf1b.wav not found
          Sound sound/weapons/q2pak/machgf2b.wav not found
          Sound sound/weapons/q2pak/machgf3b.wav not found
          Sound sound/weapons/q2pak/machgf4b.wav not found
          Sound sound/weapons/q2pak/minigun2.wav not found
          Sound sound/weapons/q2pak/ut2flak.wav not found
          Sound sound/weapons/q2pak/ut2lgnim.wav not found
          Sound sound/weapons/q2pak/plasma.wav not found
          The .pak file in the downloaded Marcher folder was named Pak0.pak
          In my id1 folder they were named pak0.pak, pak1.pak
          I tried changing all to lower-case...no joy.
          Then upper-case as the Marcher .pak (Pak0.pak) no joy.
          Then all upper-case (PAK0.pak) same results.
          This is on Linux. I'm starting it from the commandline as instructed in the Marcher readme.
          Code:
          ./darkplaces--sdl -heapsize 48000 -game marcher +map marcher +skill 1
          Aside from the two Windows .exe's there are only 4 other files in that folder.
          autoexec.cfg, Pak0.pak and two txt files.
          Last edited by jtarin; 01-25-2011, 11:08 AM.

          Comment


          • #6
            Make sure you do not have some misbehaving files in ~/.darkplaces/marcher and ~/.darkplaces/id1

            What are your md5sum in your barebones attempt?

            $ find [email protected] ! -type d -print0 | xargs -0 md5sum
            0fd9b2f49953dffa77043b28a99b26be ./marcher/Pak0.pak
            5906e5998fc3d896ddaf5e6a62e03abb ./id1/pak0.pak
            475de69413591af88642eee3eee44c13 ./id1/pak1.pak
            Quake 1 Singleplayer Maps and Mods

            Comment


            • #7
              Model models/weapons/v_shotg2/tris.md2 not found
              Model models/weapons/v_hyperb/tris.md2 not found
              Model models/weapons/v_chain/tris.md2 not found
              Model models/weapons/v_rail/tris.md2 not found
              Model models/weapons/v_launch/tris.md2 not found
              Model models/weapons/v_rocket/tris.md2 not found
              Model models/weapons/v_machn/tris.md2 not found
              Model models/weapons/v_shotg/tris.md2 not found
              Model models/weapons/v_shotx/tris.md2 not found

              Those are the weapon models from Quake 2, this honestly sounds like you're trying to run a Q2 mod in Q1 -perhaps you're running a "port" of the mod to Quake 2. Did you try downloading the mod from the link I provided. If that isn't the mod you are referring to - could you link us to it?

              Comment


              • #8
                I've downloaded it through Quake Injector.....now I'm downloading it from the quaddicted.com file. We'll see what happens.

                Edit: Same thing...same console readout. BTW I've tried this with Quakespasm and RMQengine_20110109 and they won't even get off the ground with it...choke.
                Checksums are fine.
                Last edited by jtarin; 01-25-2011, 11:29 AM. Reason: Trial Run

                Comment


                • #9
                  Originally posted by Spirit View Post
                  Make sure you do not have some misbehaving files in ~/.darkplaces/marcher and ~/.darkplaces/id1
                  Did you?

                  Originally posted by jtarin View Post
                  they won't even get off the ground with it...choke.
                  Save everyone's time and elaborate.

                  I guess it is "Couldn't spawn server maps/marcher.bsp"? As I wrote above the case of filenames can be an issue. Rename marcher/Pak0.pak to marcher/pak0.pak and try again.
                  Quake 1 Singleplayer Maps and Mods

                  Comment


                  • #10
                    OK...got it to work with Quakespasm. I had changed filenames, but with more than one engine working its difficult to keep track which one works and which one doesn't on filenames. Thanks for your help, it's appreciated. Sorry to have wasted your time.
                    Last edited by jtarin; 01-25-2011, 10:41 PM.

                    Comment


                    • #11
                      Originally posted by jtarin View Post
                      OK...go it to work with Quakespasm. I had changed filenames, but with more than one engine working its difficult to keep track which one works and which one doesn't on filenames. Thanks for your help, it's appreciated. Sorry to have wasted your time.
                      Edit: It has some connection with my own /id1/autoexec.cfg and config.cfg
                      When I eliminate those from the folder and let Marcher create its own config.cfg then all is right with the world. I'll have to do a diff between them.

                      Comment

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