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  • Changing skybox issues in Darkplaces

    From another thread I downloaded the Kothic skybox zip and unzipped them into the main ID1 folder in a folder I created called "env" as was posted. I can't get the skyboxes to load in Darkplaces. I then noticed the files in the "env" folder had the .pk3 extensions. I opened several of the .pk3 files and extracted the 6 tga files into the "env" folder and deleted the first ones leaving only the 6 tga files for two seperate skyboxes, yet the skyboxes will not load. I'm using the following console command in Darkplaces:
    loadsky olos
    loadsky dragonfire
    Any idea what I'm doing wrong here? I'm following the instructions from another thread here on the forum.
    Thanks in advance.

  • #2
    Just a guess ... put in the quake/id1/gfx/env folder or quake/<gamedir>/gfx/env folder.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • #3
      Hello gdiddy62,

      you did everything right.
      In DarkPlaces the skyboxes must be put into this subfolder:
      quake/id1/env

      Remember that you cannot put a .pk3 into that "env" folder.
      The 6 skybox files must be placed there (just as you did it).



      Now, the only small thing you did wrong is the console command:
      You used:
      loadsky dragonfire

      But the correct command is:
      loadsky dragonfire_

      Because the "_" is part of the texture name in the Kothic skybox pack.


      Alternatively you can of course delete the "_" in all texture you want to use.
      Then your console command has also no "_".


      Have fun with this great pack

      Kind Regards,
      Seven

      Comment


      • #4
        Hey guys,
        Baker, I had them installed correctly, thanks, but it was Seven's underscore after the skybox name that did the trick!
        Thanks to both of you for your time!!
        THis place is a godsend for newbs like me LOL !

        Comment


        • #5
          Don't know if this is the correct place to ask, but it is still on my topic I think? Where can I find some more skyboxes for DP other than the Kothic?
          Regards,
          Jeff

          Comment


          • #6
            Any 512x512 .tga skybox set will work.

            Quake 3 Arena skybox collection by Various (q3sky) - ..::LvL - Quake 3 (Q3A) Custom Maps

            (In fact the skyboxes don't have even be 512x512 to work with DarkPlaces.)
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • #7
              Wow that's great, thanks Baker !

              Comment


              • #8
                Hi, guys!

                Thanks for the info, that's really cool! One question - is there a (simple) way to automatically load given skybox on given levels?

                Comment


                • #9
                  Hello Mancubus,

                  Do we have 2 people with the same name here in this forum ?

                  Its already answered in your thread: start reading here

                  The only alternative way to "map".ent files is binding a key to a specific skybox.
                  I described it above (post #3)

                  Kind Regards,
                  Seven

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