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Hey Baker, about the qrack pak 1 graphics enhancement...

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  • Hey Baker, about the qrack pak 1 graphics enhancement...

    I got what you recommended to download in my other topic. There's a pak1pak already present in my qrack folder though. It's been there since day 1. I assume this other pak1pak you're talking about is better in some way? Do I just put in the new pak1 and take out the old one? (in the qrack folder of course)

  • #2
    Try renaming the new pack pak2.pak.

    pak files need to be in sequential order pak0,pak1,pak2,pak3 etc etc etc... so just rename them and increase the pack number by 1 for every new pack

    Or maybe you were referring to a replacement pack? I'd suggest trying my instructions above first and see if it works.
    QuakeOne.com
    Quake One Resurrection

    QuakeOne.com/qrack
    Great Quake engine

    Qrack 1.60.1 Ubuntu Guide
    Get Qrack 1.60.1 running in Ubuntu!

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    • #3
      Originally posted by Seven_Force View Post
      I got what you recommended to download in my other topic. There's a pak1pak already present in my qrack folder though. It's been there since day 1.
      Could be the same one I was referring to. Or it could be a CTF pak. Compare the file sizes. If they are the same, you are already using it.

      [This is why I hate the pak0.pak, pak1.pak, etc. system ... you never know what you've got.[
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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      • #4
        Qrack only comes with pak0. These are required gfx files the engine expects to find. If you downloaded the FULL zip then you also got some enhanced gfx files which include Quake Retexturing Project's textures...
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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        • #5
          I think Rook, is right. I'm already using the enhanced stuff. AND, I have good news. After Baker told me to scrap the idea of using reforged skins in qrack, I went and DL'd fragger's skins instead. (apparently he intended these specifically for qrack) I'm happy to report that I got them to work just fine! Please congratulate me since this is a HUGE breakthrough in my understanding of how Quake and its file structure function.

          YES!

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          • #6
            BTW, the pak1pak that's already present in my Qrack folder is 115 mb in size.

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            • #7
              I've even been able to find info on and successfully implement gl_shiny, (glossy metal) r_shadows, (shadows for all enemies/entities) and gl_detail, (didn't do much in the way of detail that i noticed, but sure as hell increased the game's brightness by a bit) all of which have made Quake look better!

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              • #8
                Just thought of another question too, this one might need to be answered by rook. I have an nvidia GTX 295 for my GPU. If I go into my nvidia control panel and bump up the antialiasing and anisotropic filtering for glQrack.exe, will Qrack respond to this override? I know that it already supports up to 8x anisotropic filtering in engine, (in the menu) but it would be cool to try and get 16x or something.

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                • #9
                  You can set it to application controlled in your driver settings, then in qrack use gl_anisotropic # (1-16).
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                  • #10
                    Can you also use that pack in other engines ?
                    I like those textures much better then the other ones that are aroundand would like to use it in DP or DirectQ too.

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                    • #11
                      It should work in DirectQ assuming that it follows standard naming conventions.
                      IT LIVES! http://directq.blogspot.com/

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                      • #12
                        ...there we are again MH

                        What are the "standard" naming conventions ?
                        - g_shot_0.tga
                        - g_shot.mdl_0.tga
                        - g_shot.tga

                        Unfortunately there is no standard that I am aware of.

                        I guess your engine understands all of the above 3 examples.
                        Most of the other engines dont.
                        But we already talked about this issue and its root cause in Bakers thread: here.

                        That is why I was suprised you wrote: "standard naming conventions"

                        Thank you again for your very informative post in Bakers thread.
                        More people should read it and understand why a standard naming convention does not exist.
                        And maybe never will.

                        Best wishes,
                        Seven

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