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I guess I'm still confused as to how the xyz applies to the use of the rain? I know seanstar was having issues with it showing up inside rather than outside. Is that what this is referring to? Could someone show me the entries from the start.ent seven used as an example? What needs to be copied from seven's example for the rain in other maps. Sorry to be so slow.
I will release my TUT for implementing rain and fog into Darkplaces as soon as I got home from work today.
In this TUT, all your questions will be answered.
I also made more .ent file from Episode1 maps for your convenience already.
Please still wait 3.5 hours.
OoPpEe�s suggestion to use r_speeds 1 is good, but not good enough when it comes to declaring exact coordinates.
It will all be in the very detailed TUT... (i spent around 3 hours on writing it)
@ seanstar
you are right, dpmod is more than just good. It has amazing new ideas and enhancements.
But due to the fact, that there are so many of them, it is better to pick the ones you like by hand and do your own thing.
Cheats can be accessed in dpmod as well. You have to activate them first.
I am not at home atm. Cannot answer which is the correct command.
@ OoPpEe
Currently looking into a way to improve it without editing the progs.dat as when I do - it disables all sprites/particles.
I dont understand what your issue is.
There is no negative side effect for me, when I use rain.
Everything is like it is as when I dont use rain.
@ OoPpEe
If you want to enable or disable the .ent file (= weather usage), use this cvar: sv_entpatch 0 (Disables .ent file usage) sv_entpatch 1 (Enables .ent file usage = default)
You can bind these cvars to a key for your convenience.
Be sure to "restart" (you can bind "restart" to a key as well) the map to take effect.
Kind regards,
Seven
Last edited by Seven; 04-18-2011, 01:31 PM.
Reason: updated link
if you set the fog in the .ent file, it will be gone too of course.
But you can still push your binded "fog" key (even if you set "sv_entpatch 0") !
--> The Fog will still raise
bind / "sv_entpatch 1; wait; fog .4 0.32 0.25 0.20 .6 20 2000 1500 30" <-rain/fog on
bind . "sv_entpatch 1; wait; fog 0" <-only rain on
bind m "sv_entpatch 0; restart" <-push m to disable rain then....
bind / "fog .4 0.32 0.25 0.20 .6 20 2000 1500 30" <-once map is loaded push key next to JUST have fog
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