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Creating .ent file for fog in Darkplaces

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  • #31
    Using:
    r_speeds 1
    will show your characters direct location (xyz) so it will help with that.

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    • #32
      thanks for the info Seven and OoPpEe

      dpmod is great...I'd work on adding to that mod if I was modding


      it has many cool ideas in it

      weapons to the side i like


      shell casing are awesome

      why do they rotate?

      is there an impulse 9 cheat for dpmod?

      also my monsters in dpmod go GHOST at certain animation frame or something?
      Last edited by seanstar; 05-16-2011, 04:05 PM.

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      • #33
        I guess I'm still confused as to how the xyz applies to the use of the rain? I know seanstar was having issues with it showing up inside rather than outside. Is that what this is referring to? Could someone show me the entries from the start.ent seven used as an example? What needs to be copied from seven's example for the rain in other maps. Sorry to be so slow.

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        • #34
          Dear all,

          I will release my TUT for implementing rain and fog into Darkplaces as soon as I got home from work today.

          In this TUT, all your questions will be answered.

          I also made more .ent file from Episode1 maps for your convenience already.

          Please still wait 3.5 hours.
          OoPpEe�s suggestion to use r_speeds 1 is good, but not good enough when it comes to declaring exact coordinates.
          It will all be in the very detailed TUT... (i spent around 3 hours on writing it)


          @ seanstar
          you are right, dpmod is more than just good. It has amazing new ideas and enhancements.
          But due to the fact, that there are so many of them, it is better to pick the ones you like by hand and do your own thing.
          Cheats can be accessed in dpmod as well. You have to activate them first.
          I am not at home atm. Cannot answer which is the correct command.


          @ OoPpEe
          Currently looking into a way to improve it without editing the progs.dat as when I do - it disables all sprites/particles.
          I dont understand what your issue is.
          There is no negative side effect for me, when I use rain.
          Everything is like it is as when I dont use rain.


          Best wishes,
          Seven
          Last edited by Seven; 04-15-2011, 05:26 AM.

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          • #35
            Very humbled by your kindness Seven. Thanks!

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            • #36
              @Seven - how are you disabling rain without removing the .ent files? That's what I was referring to.

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              • #37
                Hello,

                The TUT is done: klick here


                @ OoPpEe
                If you want to enable or disable the .ent file (= weather usage), use this cvar:
                sv_entpatch 0 (Disables .ent file usage)
                sv_entpatch 1 (Enables .ent file usage = default)

                You can bind these cvars to a key for your convenience.
                Be sure to "restart" (you can bind "restart" to a key as well) the map to take effect.


                Kind regards,
                Seven
                Last edited by Seven; 04-18-2011, 01:31 PM. Reason: updated link

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                • #38
                  Does the sv_entpatch disable fog too?

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                  • #39
                    OoPpEe,

                    if you set the fog in the .ent file, it will be gone too of course.
                    But you can still push your binded "fog" key (even if you set "sv_entpatch 0") !
                    --> The Fog will still raise

                    Regards,
                    Seven

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                    • #40
                      bind / "sv_entpatch 1; wait; fog .4 0.32 0.25 0.20 .6 20 2000 1500 30" <-rain/fog on
                      bind . "sv_entpatch 1; wait; fog 0" <-only rain on

                      bind m "sv_entpatch 0; restart" <-push m to disable rain then....
                      bind / "fog .4 0.32 0.25 0.20 .6 20 2000 1500 30" <-once map is loaded push key next to JUST have fog

                      here I come

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