So i'm a ATI user, I just dl'd the latest qrack, and all the font/console shows up WHITE, anyway to fix this?
							
						
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Qrack 2.01 beta NEED HELp
				
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Sometimes, when u first install Qrack, the defaults dont jive until settings are configured for your machine. Load Qrack, then quit. Then load it again. This will create a config.cfg for you.
Make sure you download the complete release, if you dont already have it, not just the .exe updates...
Ok so, here's my never ending non complete always changing version so far...
http://www.quakeone.com/qrack/dist/qrack2011_3347.zip <-- The minimal installation to get you started.
and the source
http://www.quakeone.com/qrack/dist/q...11_3347src.zip
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try gl_consolefont "original"
or use -no24bit on the commandline
or -nomtex
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I was finishing up some things, this weekend but I did look at the -gamedir /gfx problem. If I shove the console.png image into the /gamedir pak0 it works just fine. The Player_Ham is on the coffee stained todo list, and everything else I forget to remember not to forget gets lost in the crease of the folded paper in my pocket
 But eventually I will finish the list and then I can start playing more 
							
						
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Which bug is this? Haha. So far, I believe these are the ones I've mentioned:Originally posted by R00k View PostThe Player_Ham is on the coffee stained todo list
-24-bit texture file format takes priority over location (.tga>.png>.jpg). So a 24-bit .tga will load in Qrack/gfx over a .png or .jpg in Gamedir/gfx. This applies to more than just gfx; it applies to ANY 24-bit texture!
-Any map that uses Track 11 on the CD will not be able to resume the track after pausing. This includes E1M5!
-Sometimes when starting a map, the forward key will be stuck. Not sure exactly what causes this. MH said this about it:
What I do know is that GLQuake doesn't fully clear key states on a map change. The fix for that is actually in the Quake II source code (in Key_ClearStates), but in the absence of being able to reliably replicate it and therefore test it, I can't say if it's a comprehensive fix.
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Ya the keystate i adapted from q2, the /gfx bug only happens if the image is outside a .PAK file. The Track 11? oh hmm didnt know it was a bug with just track 11.
Ya &i noticed that in 3347 i messed up the crosshair, if your crosshair image is alpha 1 it doesnt display, just set to .999 until the update released.
							
						
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I guess I didn't try placing the image within a .pak file in a gamedir. It's faster to just throw it in a gfx folder, after all. And yes, only Track 11 has the pause bug! I originally thought the bug was related to certain .bsp files, but as it turns out - it's simply Track 11 (on all maps using this track, with any audio CD). Is this an easy fix?Originally posted by R00k View PostYa the keystate i adapted from q2, the /gfx bug only happens if the image is outside a .PAK file. The Track 11? oh hmm didnt know it was a bug with just track 11.
Lol, good times.Ya &i noticed that in 3347 i messed up the crosshair, if your crosshair image is alpha 1 it doesnt display, just set to .999 until the update released.
			
		
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R00k, the weapon up & down commands seem to be reversed in this build. Moving the mouse wheel up now goes to the previous weapon, and moving it down goes to the next weapon.
This actually reminds me of a feature request: a universal "previous weapon" command. There are a lot of mods that replace impulse 12, making it impossible to switch to the previous weapon. It would be very nice if Qrack had a different command for switching to the previous weapon.
							
						
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