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offset/relief mapping in win x64 darkplaces

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  • offset/relief mapping in win x64 darkplaces

    hello long time no post (lol)
    sorry for the probably idiotic question but... earlier today saw Lord Havoc had a new DP build specifically for win 7 64 bit OS.. so tried it out, works awesome, shadows and everything (including some sick new pk3's i picked up after a little scrounging around these forums from se7en) but cant seem to get the offsetmapping to work. tried all the proper console inputs like r_glsl_offsetmapping, r_glsl_offsetmapping_reliefmapping and
    r_glsl_offsetmapping_scale.. switched tween 1 and 0 and saw no difference and switched the scale from .04 to .07 and saw no difference. any idea what could be going on? any help would be appreciated thanks in advance. love the site love the coders u guys all kick ass keep up the good work

  • #2
    Unfortunately the latest releases have that issue..
    But don't worry, try this beta with offset/relief mapping working:
    darkplacesengine20110328beta2.zip
    200 a�os de mi querido PARAGUAY
    14/05/1811

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    • #3
      ah. bummer. was afraid of that.. thnx for the confirmation tho

      is there any news board or specific forum thread that will tell us little people if and when this is fixed in a new release of DP instead of just trying it out ourselves? (which is not that big of prob as im sure others will agree )

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      • #4
        There is this subforum "Quake Clients".
        Issues like this will most likely reported there.

        Maybe this thread is interesting.

        Kind regards,
        Seven

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        • #5
          ja, bitte seven that forum is interesting. ill keep up with that one regularly. vielen dank

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