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  • Good Maps

    hi,

    pretty much an experienced nube of quake.

    i have the E2M1...series of maps, they were zipped together.

    I really like these maps.
    compared to others, such as single file maps, the E2M1 are great
    cause they have like long hallways and big areas to explore and fight.

    edit- I learned that these are 'episodes'.
    Does anybody have maps like this, please, I'd appreciate it very much.

    edit- And can someone tell me how to load a pak0.pak type of map..?
    - I replace the existing pak file and the best i get is the new scenery loads
    but the monsters appear as rainbow colored flying saucers.
    Walter
    Last edited by Wally; 07-06-2011, 12:35 AM.

  • #2
    E2M1 series of maps? Do you mean military bases and all?
    200 a�os de mi querido PARAGUAY
    14/05/1811

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    • #3
      yeah,

      there are a couple of base maps in the beginning.

      i'm on like the 4th or so now, it switches to a castle, i believe.

      but this EM series I have is like: E2M1 to about E2M8, etc., ETM4 and then the 'end' map.

      I'll attach the zip file if you need.

      Wally
      Last edited by Wally; 07-05-2011, 09:30 PM.

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      • #4
        The first map of every episode is a military base, everyone of them leads you to a castle or some hellish domain..

        There are some custom maps like that, one of them I liked is "Plumbers don't wear ties, but they do carry shotguns" (long name for a map) and others I don't remember their names..

        IMO the medieval themed and hellish maps are the best..
        200 a�os de mi querido PARAGUAY
        14/05/1811

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        • #5
          so am i looking for episodes, then..?

          ..how do i load a pak0.pak map..?

          thanks

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          • #6
            Quaddicted.com - Quake's Episodes and Maps

            Use http://www.quaddicted.com/quake-inje...jector-alpha2/ easily install and play more maps. If you are using Darkplaces, then be aware that there will be problems with some of these maps. I suggest using Quakespasm instead.
            Quake 1 Singleplayer Maps and Mods

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            • #7
              I never tried Quake Injector but seems good!
              You can try it Wally..
              200 a�os de mi querido PARAGUAY
              14/05/1811

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              • #8
                For the latest Quake singleplayer releases, go here:

                Func_Msgboard: Latest News

                and look in the news threads. :-)

                I especially suggest Tronyn and Necros' latest stuff.
                Scout's Journey
                Rune of Earth Magic

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                • #9
                  Thank you guys.

                  uh, is that all there is to it, with replacing a pak0.pak file?

                  yeah, i am using darkplaces. have no choice because i am running puppy linux quake.

                  laterness

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                  • #10
                    No, you don't need to replace pak0.pak.
                    The pak0.pak file in id1 contains the 1st episode of the game, and other stuff like models, sounds, etc, that other maps also need to correctly display and run. That is why when you have replaced the pak0.pak in id1 folder, you get funny rainbow colored saucepans during game play. Because the models are missing. And this only happens when you use darkplaces engine. Other engines would simply quit when they can't find the correct models. You wouldn't get a chance to see even the rainbow colored saucepans!

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                    • #11
                      You need to have both pak0.pak AND pak1.pak in your quake/id1 folder.

                      If you only have pak0.pak, you can only run Episode 1. :-)
                      Scout's Journey
                      Rune of Earth Magic

                      Comment


                      • #12
                        Dear Wally,

                        I think I understood your issue.
                        Please let me try to help you.

                        So you downloaded a map/episode, that contain a "pak0.pak".
                        OK, now you dont know what to do with the "pak0.pak" file to run the map/episode.

                        Please do the following:
                        1.) create a folder inside your main Quake folder (NOT inside ID1 folder).
                        2.) Name this new folder "wally".
                        3.) put the "pak0.pak" from the map/episode into "wally" (as well as all other files, that came with the map/episode)
                        4.) Create a shortcut to your "darkplaces.exe"
                        5.) add this to your shortcut so that you have this: "darkplaces.exe -game wally"
                        6.) double clikc your new shortcut and the map/episode will start.

                        Attention:
                        Always read the included readme.txt�s.
                        They will tell you how the start map is called !
                        So you normally have to type into the console to start the first map of the episode (example):
                        map begin (where begin is the start map: begin.bsp)

                        This should be enough for you to play your map/episode

                        Have fun.
                        Seven

                        PS: All this job is done by "quake-injector" if you donwloaded the map/episode via quake-injector. Just like Spirit suggested.

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                        • #13
                          Yes, that's right.
                          And for those maps that you have downloaded and wish to play, if they come in the form of a Pak0.pak file after you extract them from the zip or rar or 7z files, you need to do the following:

                          1, create a new folder inside your quake folder, and name it Game1 or whatever name that is to your liking. So now in the quake folder you have two folders: id1, and Game1, and other stuff like darkplaces.exe, darkplaces-sdl.exe, etc.

                          2, place the newly downloaded and extracted pak0.pak into Game1. Don't touch anything in id1! Don't overwrite the pak0.pak file there!

                          3, start darkplaces, and goto mainmenu>>options>>browser mods, here you will see Game1 listed, with a "off" in front of it. Highlight it by pressing up or down arrow key, and then use left or right arrow key to turn "off" into "on". Then press Enter key.

                          4, now darkplaces will restart and load Game1. Some new maps will have a start.bsp inside their pak0.pak files, and with these, you simply start the new maps in the same way as you would the old id maps.

                          5, some new maps don't have a start.bsp. And with these, you need to press ~ key (which is located above tab key, and left to number key 1), bring down the console, and type clear, press enter, then type maps, press enter. darkplaces will show you a list of all the bsp map files that it can find. You start your new maps by finding out which is the most likely one, note its name, and type map itsname, then enter. For example, with a set of new maps collectively called Beyond Belief (http://quakeone.com/forums/quake-tal...nd-belief.html
                          and you can download it from here: bbelief.zip - Beyond Belief by Matthias Worch aka Langsuyar), you need to type "map bbstart" to start playing.

                          6, in the list of all the bsp maps, there are names beginning with "b_". Simply ignore them. These are called bsp models that are used in game for stuff like health pack, ammo box, etc. There are also maps named e#m#. These are the old id maps, beginning with e1m1, and ending with e4m8, plus start and end. Ignore them too, unless you want to play these vanilla maps and also want to directly jump to a particular map in the old set.

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                          • #14
                            Whoa, Seven is quicker than me!

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                            • #15
                              ...this is what my wife always tells me in the bedroom too.

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