I have a 1080p monitor, but im running the game in 720p for recording, but its running with massive black borders. My monitor still reports the game running in 1080p, only the actually game screen in 720p, and its not stretching to fill the screen. Is there a console command to fix this?
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lower resolutions not stretching to fullscreen?
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I thought about that too, but turns out that DarkPlaces still seems to know that my native resolution is 1920x1080 and as a result, nothing changed when I set my desktop to 1280x720. Surely there must be a console command to stop the game from doing this. An even better question would be, who in their right mind, thought it was a good idea to handle resolutions in this mannor?
My TV deals with it fine, as it auto stretches the image to fill the screen, but monitors dont do that
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Don't blame the engine. You should be able to change this behaviour in your graphics drivers or even monitor settings. It is useful if you do not want to rely on your monitor's (possibly) horrific upsampling that blurs the image.
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Hello AndehX,
the first thing you should do is always delete any configs you can find in your complete Quake (including subfolders and pk3 files).
I saw people including an autoexec in a pk3 file...
So everything is possible.
As I said above: DP stretches every resolution to fullscreen if you want it to.
Regards,
Seven
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This is whats happening, just to get a good understanding:
This is what my monitor displays when the game is set to 1280x720
As you can see, my monitor is still reporting the resolution as 1920x1080, dispite the game being set to 1280x720:
Seven: Im using a fresh Quake install. I don't use any PK3's. Anything I download is extracted, and installed manually. I always prefer to check whats in PK3's before I install them.
What you see above, is a fresh Quake, with QRP textures and models.
My autoexec consists of the following:
set sbar_alpha_bg .7
set vid_conwidth 554
set vid_conheight 320
set cl_maxfps 60
exec water.cfg
r_glsl 1
r_glsl_offsetmapping "0"
gl_picmip "0"
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Ok, i've worked out that vid_dx9 1 seems to fix this issue. The game stretches to fill the screen properly, but this also seems to introduce graphics issues. Particularly with your pretty water effect Seven.
This is proof that it is indeed down to the engine, and not something I've changed. There has to be some kind of console command or something, that controls this.
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Appologies everyone. I've solved my problem. It was down to GPU drivers. Seems the version of nvidia drivers I had installed coincidentally had no resolution scaling options. I updated to the latest drivers, and now I have free control over resolution scalling.
Sorted
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