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  • DarKplaces - SOA bug

    Primeiro gostaria de parabenizar todos que vem trabalhando para deixar Quake cada vez mais moderno e divertido.

    Estou desatualizado. Faz pouco tempo que descobri a engine Darkplaces e adorei as texturas, models e tornou o jogo Quake ainda melhor do que j� era.

    Bom. Estou jogando a expans�o Scourge of Amargon e tenho um problema com o Darkplaces.

    Primeiro a porta com a chave dourada na fase HIP1M1 que n�o abria.
    Consegui a solu��o gra�as a esse forum.
    Agora um bug estranho na HIP2M2 aonde parece existir um inimigo invisivel que atira o tempo todo.
    Isso acontece logo no in�cio da fase. Os tiros acertam mas n�o d� pra ver o inimigo.
    Acho que isso � bug.

    Vou tentando por aqui e se algu�m tiver a solu��o desse problema, fico muito agradecido.

    Joguei o Quake 1 inteiro sem problemas e um bom tanto do Dissolution of Eternity tamb�m sem problemas.

    Obrigado.

  • #2
    Originally posted by Thenightgamer View Post
    First I would like to congratulate everyone who has been working to make Quake more modern and fun.

    I'm outdated. Just recently I discovered the engine Darkplaces and loved the textures, models and made ​​the game Quake even better than it already was.

    Well I'm playing the expansion of Scourge Amargon and I have a problem with the Darkplaces.

    First the door with the golden key stage HIP1M1 not opened.
    I got the solution thanks to this forum.
    Now a strange bug in HIP2M2 where there appears to be an invisible enemy that shoots all the time.
    This happens early in the stage. The shots hit but you can not see the enemy.
    I think this is bug.

    I trying here and if anyone has a solution to this problem, I am very grateful.

    Quake I played a round without problems and a good deal of the Dissolution of Eternity also without problems.

    Thank you.

    Quake RULES !!! English plz?


    a maioria de n�s falam Ingl�s em f�runs quakeone.com, seremos mais capazes de ajud�-lo se voc� poderia usar este tradutor localizado aqui http://translate.google.com/, ele ir� nos ajudar a comunicar e ajud�-lo mais facilmente.

    obrigado,
    MindfieldzX de Quakeone.com

    I do not speak portugese, I just speak google.

    +1 for Technology.
    Last edited by Mindf!3ldzX; 09-06-2011, 08:30 PM.
    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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    • #3
      The only "hidden" enemy* that I can think of in hip2m2 is the thunderbolts that can be activated by shooting the head of the crucified man in the big hall. It's only activated for a short while but can kill you if you're low on health. Could that be what you are after?

      *(or friend, depends on who is the target)
      � Moon[Drunk]'s Quake Graphics
      � Quake Revitalization/Retexturing Project

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      • #4
        Only english is on the rules right?
        200 a�os de mi querido PARAGUAY
        14/05/1811

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        • #5
          Got a question about this mission pack, is it also known as the rogue / hypnotic mission pack?

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          • #6
            SoA = Mission Pack 1 = Hipnotic
            DoE = Mission Pack 2 = Rogue

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