When I put gl_polyblend 0 in console, it does what I want, which is to make the water clear while I'm in it.
However, now, when I'm shot, it makes me screen tweek out and I don't want that. It throws me off. It didn't do this before. How can I have clear water + no screen snap when I'm shot in QRACK
However, now, when I'm shot, it makes me screen tweek out and I don't want that. It throws me off. It didn't do this before. How can I have clear water + no screen snap when I'm shot in QRACK
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