Just compiled some code to enable non playable characters... now the only question is how the heck do i get them to work! i need for a mod in which i will have people you can talk to. it would be very helpful if someone would point me in the right direction
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NPC's (Darkplaces)
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Feral Flesh had NPC in it. I noticed it from Quake Expo's of the past ,and it's basically a RPG builder from what I read. lol, It seems right up your alley to poke around. Sources are availible with each download, here's enough links to keep you busy.
Here are a bunch of GOOGLE-CACHED / Broken ass links / Working links.
Quake Expo 2005
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http://www.daemonforge.org/feral/files/feral.rar
http://www.daemonforge.org/feral/files/feral.rar
http://www.daemonforge.org/files/feralflesh.zip
http://qexpo.tastyspleen.net/booth.php?id=49
[ daemonforge.org ]
Maybe this will offer some stuff to look at the inner workings, for you as a guideline.Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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So did I find you juicy things or what?Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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No (i just love open source) thanks for the help, heres the link to the code I'm using
NPC WITH USE CODE IN QC (src files) download - Quake Game - Mod DB
I think I'm going to ask nahuel I've seen him around inside 3d and he looks like he knows what he is talking about
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