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Well,I would like to change that,because when I play at 3rd person view,my character walks/run ''choppy''. It's really strange and I want him to do stuff properly. Thanks for your atention...
JoeQuake 0.15 has movement interpolation (smoothing). gl_smoothmodels 1 in console.
QRack and JoeQuake 0.14 have this as well, although I don't remember the name (something like gl_interpolate_models).
What client are you using?
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Are you using -mem 32 in your command line? It is my understanding that QRack thru like maybe 1.54 automatically assumed -mem 32, and then R00k removed it for some reason.
If I am correct, it is extremely important to use -mem 32 and also make sure cl_maxfps is a reasonable number like 72 or 100.
Maybe Rook or Yellow will post in this thread tonight now that we know which client it is.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Post back what happens so we know if it is still an issue.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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