ok so I've been screwing around with the source code of Xash3d and noticed they used code from Darkplaces and other mods and I was wondering if it was possible make it compatible with the quake 3 map format like Darkplaces is now i already checked for a bspfile.h like in Darkplaces/Quake but no luck(obviously or I would not be here ;P ) so does any one know where the code for rendering .bsp models is please enlighten me
p.s. if you say this is off topic because its not a quake one engine well quake is the closest engine to it
p.s. if you say this is off topic because its not a quake one engine well quake is the closest engine to it
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