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How do you get Custom blood decals to work in DarkPlaces?

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  • How do you get Custom blood decals to work in DarkPlaces?

    I tested the blood texture from Quake 3 but it turned out as a green square in game and it affected the other decals, I don't know how to assign a seperate texture to replace the blood only nor can I get it to work right color/transparency wize, any help would be appreciated.

  • #2
    black background invert colors?
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #3
      Hello Avoozl,

      what you need to do first, is to read this page.
      This will give you all the information you need regarding decals/effects in DP.

      Regarding your specific "blood" question:
      Blood is handled via the engine like this:
      It uses the textures from particlefont inverted (!)
      That means, if you want to have red blood, your texture in your particlefont must be green.

      Simply using a different particlefont in Quake 1 will of course lead to a different visual for ALL effects.
      Effects are assigned to specific textures (decals).
      But this is explained in detail in linked page (DPwiki).
      You can change this behaviour by using the "effectinfo.txt".
      And you can redeclare ALL effects via this file.

      You can find various new declarations and Quake effects in this forum (especially for DP).

      Hope this helps a bit.

      Best wishes,
      Seven

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      • #4
        Originally posted by Seven View Post
        Hello Avoozl,

        what you need to do first, is to read this page.
        This will give you all the information you need regarding decals/effects in DP.

        Regarding your specific "blood" question:
        Blood is handled via the engine like this:
        It uses the textures from particlefont inverted (!)
        That means, if you want to have red blood, your texture in your particlefont must be green.

        Simply using a different particlefont in Quake 1 will of course lead to a different visual for ALL effects.
        Effects are assigned to specific textures (decals).
        But this is explained in detail in linked page (DPwiki).
        You can change this behaviour by using the "effectinfo.txt".
        And you can redeclare ALL effects via this file.

        You can find various new declarations and Quake effects in this forum (especially for DP).

        Hope this helps a bit.

        Best wishes,
        Seven
        Ah thanks, I'll do just that.

        Comment

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