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type: sv_saveentfile in the console.
There is no tutorial needed to read .ent files out of maps and save them.
If you want to EDIT .ent files, that is something different.
It depends on what you want to do with them.
There are several tutorials available here in this forum.
And even more tutorials in other forums.
So more details are needed from you.
Nice Sev, i wasnt sure how to do this without the map sources, (or quakeC) nice!
R00k, in this thread further down there is engine code you can put into an engine to copy the entities string from the currently loaded map to the clipboard.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
or you can just open the bsp file in notepad, search for 'worldspawn' and copy+pasta all the hunam readable junk into your .ent file, which is pure text. Easy.
Editing it properly is the hard part.
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