So you downloaded Qoole and want to know what to do with it?
1. Drag the downloaded Qoolev250 installation package over the recycle bin icon on your desktop
2. Release mouse button
Congratulations, you are now a Qoole veteran.
Qoole has one of the most comfortable UI's out there; unfortunately it also has the most bugs. It does not use integers in its calculations and thus creates round-off errors that will corrupt brushes and even create leaks in your map. Complex geometry is all but out of the question. If you want to ruin your map beyond repair, I'd suggest using the CSG feature somewhere within your level. Oh, and don't wonder why your nicely-cut arches look like the outline of bird droppings from within Quake, it's a boolean thing.
If, however you are anything like I have been over these last ten years, and do not have the patience to learn other interfaces like Worldcraft, here are some basic tips to help keep your level (and your sanity) healthy.
1. Never use CSG within your map
2. Never use CSG to create prefabs
3. ALWAYS use the "realign to grid" feature on EVERY single brush you create
4. Never use "object scale". Use "edge" or "face" move to resize your brushes and realign them to grid!
5. Keep your snap values set on multiples of 4 (the higher the snap value the better)
6. Keep the geometry simple. If you need circular objects, create them yourself using multiple brushes
7. Never add those "prefab" objects
8. Never add spheres or cylinder brushes, but if you do, NEVER try to resize them
6. Overlap all hull brushes to insure no leaks to the void
7. Never rotate anything. Ever
8. It's okay to duplicate as long as you're using a higher snap value, but I'd suggest staying away from the copy and paste feature
There you are. If you stick to those rules you can make a crude level using Qoole that does not have too many bugs.
1. Drag the downloaded Qoolev250 installation package over the recycle bin icon on your desktop
2. Release mouse button
Congratulations, you are now a Qoole veteran.
Qoole has one of the most comfortable UI's out there; unfortunately it also has the most bugs. It does not use integers in its calculations and thus creates round-off errors that will corrupt brushes and even create leaks in your map. Complex geometry is all but out of the question. If you want to ruin your map beyond repair, I'd suggest using the CSG feature somewhere within your level. Oh, and don't wonder why your nicely-cut arches look like the outline of bird droppings from within Quake, it's a boolean thing.
If, however you are anything like I have been over these last ten years, and do not have the patience to learn other interfaces like Worldcraft, here are some basic tips to help keep your level (and your sanity) healthy.
1. Never use CSG within your map
2. Never use CSG to create prefabs
3. ALWAYS use the "realign to grid" feature on EVERY single brush you create
4. Never use "object scale". Use "edge" or "face" move to resize your brushes and realign them to grid!
5. Keep your snap values set on multiples of 4 (the higher the snap value the better)
6. Keep the geometry simple. If you need circular objects, create them yourself using multiple brushes
7. Never add those "prefab" objects
8. Never add spheres or cylinder brushes, but if you do, NEVER try to resize them
6. Overlap all hull brushes to insure no leaks to the void
7. Never rotate anything. Ever
8. It's okay to duplicate as long as you're using a higher snap value, but I'd suggest staying away from the copy and paste feature
There you are. If you stick to those rules you can make a crude level using Qoole that does not have too many bugs.
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