I've built a map for quake one using gtkradiant 1.5, and tried compiling with a program called BSP. No matter what I do the map gives a hall of mirrors effect, and with gl_clear 1 its pitch black. I know how to build maps, most of my experience is in gtkradiant in quake 3. Could someone send a link to the latest map compile tools for vis,light,bsp.
I've made a quake one map before but was unable to make a large map because ill always get a visual bug effect in game although it compiles fine.
I thought maybe it was something like a leak so I boxed the map twice but still nothing
here is what I have now the .map:
dcxspeed.zip
Any help is appreciated!
If you could, make a simple box room with a sky that compiles fine as a example, or a link to a open source map
thanks
I've made a quake one map before but was unable to make a large map because ill always get a visual bug effect in game although it compiles fine.
I thought maybe it was something like a leak so I boxed the map twice but still nothing
here is what I have now the .map:
dcxspeed.zip
Any help is appreciated!
If you could, make a simple box room with a sky that compiles fine as a example, or a link to a open source map
thanks
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