Announcement

Collapse
No announcement yet.

how to make quake look at its best

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • how to make quake look at its best

    hello there i loved the classic fps QUAKE and im going to show you how to make it look at its best!
    first download darkplaces
    then download rygels high res texturepack
    next get QuakeBestiary
    ok got all of it next install darkplaces bye unziping it in to a folder then put your id1 folder in it and there your done
    next install rygels high res texture pack by moving the pk3 file to the id1
    and thats it next to install QuakeBestiary open it with 7zip or winrar find the progs and scripts folders and put them in your id1 folder and thats"



    "note i did not make any thing here QuakeBestiary darkplaces and rygels high res texturepack all belong to there owners"

  • #2
    totally dissagree on you, theres lots of other stuff out the that is way better looking then rygels compilation and the skins from the quake bestiary IMO.

    rygels compilation is way outdated, its from 2007, and there has been way better stuff made since then which looks million times better

    if you take the time to browse the 'finished releases' parts of the forums you can find a lot better looking stuff then rygels and the skins from the quakebestiary


    like animated ammo-boxes,
    torches which do actually have flames (unlike the ones in rygels pack. try looking at the walltorches ),
    better-looking hi-poly model replacements for half of the enemies,
    the QRP texture-pack which looks lot better then rygels,
    lovely animated transparent water and animated lava made by seven,
    a neat-looking transparent hud with hi-res icons, rain&fog for all maps,
    animated and reflecting textures,
    improved sound-files,
    and much more

    and of course sevens small mod compilation which makes the game way neater and adds features which the original quake was missing without changing the gameplay but making it so much more awesome


    if you want i can give you some links to the add-ons
    Last edited by talisa; 01-02-2012, 10:20 AM.
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

    Comment


    • #3
      Originally posted by splitterface View Post
      and of course sevens small mod compilation which makes the game way neater and adds features which the original quake was missing without changing the gameplay but making it so much more awesome
      what kind of features?
      "When I was your age, we used to rocket jump all the way to school, up hill both ways - IN BOILING LAVA!"

      Comment


      • #4
        I guess Splitterface is talking about Seven�s small mod compilation.
        Read the "features" on top of the thread�s start post:
        http://quakeone.com/forums/quake-mod...mpilation.html

        Almost all of the features can be enabled/disabled via cvars.
        So you can adjust everything to your personal liking.
        Seven explaines it very detailed in his readme�s.

        Comment


        • #5
          Originally posted by rev View Post
          what kind of features?
          Just to make it easier to see, instead of going to the thread, the features include:

          - 3 flame types: polygon, improved dpmod�s sprite, particle flames. (Selectable via cvar)
          - Footstep sounds
          - NailGun�s + SuperNailGun�s nail position correction (including Lava Guns now !)
          - Kickable gibs and heads (Selectable via cvar)
          - multiple gib cvar�s to adjust the gib behaviour to your likings (stay-duration, quantity, fade animation)
          - gibbable corpses
          - Nails stick in Walls
          - Plasma Gun bug fix in Mission pack 2 for DarkPlaces
          - Addeed "kill all monsters" cheat (impulse 205) in all versions.
          - Crucified zombies are now shootable/killable
          - Included beautiful Rain+Snow effects (with rain+thunder sounds)
          - Added3 death animations (selectable via multiple cvar for each monster + random options):
          Ancient ghosts of the fallen, Relieved souls of the enslaved, Vengeance of the deceased
          - added new phantom sword death animation in Rogue (dying knight spawning/fading in)
          - added axe sound when player hits a monster (2 sound sets to choose from)
          - added particle muzzleflashes for both shotguns and nailguns (Selectable via cvar)
          - Added Gyro
          - Added Water splashes (for weapon projectiles)
          - Added Nahuels light beam feature support
          - Added Custom particle effects support (plus samples)
          - Added custom CSQC-HUD support
          - corrected zombie flesh-projectile spawning position for 2nd attack animation.
          - Added zombie + ogre enhanced aiming
          - Health of gibbable corpses is now adjustable (Gyro related)
          - Added 'Player bleeding' (player starts to bleed when health reaches several limits)
          - Added various Flesh splat effects when shooting monsters
          - Added gib behaviour in lava + slime (particle effects and skin changes)
          - Added exploding boxes spawn burning debris chunks (quantity related to box size)
          - Added weapon recoil feature (pushes the player slightly backwards when shooting)

          All of which can be turned on/off using the cvar.

          Comment


          • #6
            umm...
            What progs folder?

            Comment


            • #7
              Progs folder in id1 folder. If you haven't got one - create it.

              Comment


              • #8
                usually the progs folders are in the pak files. This is where the engine loads models from. If there is a progs folder in id1 or the "-game " folder it will search there too.
                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                Comment

                Working...
                X