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Shooting underwater created bubbles, now it stopped!

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  • Shooting underwater created bubbles, now it stopped!

    Not sure when and where I got this neat little trick but now it's decided to break and I don't know how to fix it and where.

    Anybody know where this was implemented and how to turn it back on?

    Thanx!

  • #2
    Not enough info provided.

    That being said, some engines like JoeQuake or Qrack generate a client side bubble stream when shooting say the "nail gun". QMB particle effect option.

    In stock Quake, the only time I know that bubbles occur is when you die in water maybe specifically from drowning.

    So if you lost this feature, I'm guessing you were using a modified engine or a mod or both.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #3
      Hello MaxxAmmo,

      Baker is right, you should at least tell us which engine you use.

      Normaly, when something works before and *suddenly* stopped working, it is most likely that you changed something.

      Seeing your posts from other threads I assume you are using the DarkPlaces engine.
      This engine does NOT create a engine-side muzzleflash effect (like other engines do).
      But it is possible with a quite simple QC change to create a custom muzzleflash.
      That is what is done in "small mod compilation" since V3.1.
      Always be aware that you need a custom effectinfo.txt together with the QC mod.

      If you use DP and the muzzleflash (bubbles underwater) worked for you,
      you either changed the effectinfo.txt or the progs.dat or both.

      Please provide more info.

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      • #4
        I have seen this happen too , then it goes away. I use Darkplaces mostly, and it has tons of settings like that. I noticed it will happen with explosions underwater, the bubbles are most likely engine side, and they disappear shortly afterwards.....have not seen it for the guns though.

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        • #5
          Sorry if I was not specific enough I had to get off the computer last night and go out so I tried to get the question into the forums before shutting down.

          You're correct I am using Darkplaces, I'm on a Mac G4 PPC with the last avail. stable build for the Mac OSX.

          I do have your (Seven's) SMC installed as well as compatible mods here on the forum. I have since found the 'effectinfo.txt' that specifies bubbles as an effect underwater from muzzleblast. I didn't change the file and have since restored the file from the SMC installer which was no help. It actually cause sparks to appear on the top surface of the water when I shoot from underwater.

          It may be that I changed versions of Darkplaces in an attempt to be getting the most features out of the game engine and now the bubbles disappeared.

          One thing to note is I'm running a nVidia GeForce2 MX with 64mb RAM and I'm quite sure it's failing as I have had to reboot a couple of times to get certain effects back. I have a new video card on the way and it should boost performance. I hope it's enough but basically it's the best available for this 'ol Mac G4. It's a ATI Radeon 9800 with 128mb RAM.

          I just have to say I have been waiting for this moment in time. I have held onto my Quake CD since 1996 and every few years will go back and play a version of GL~Quake. Right now I'm trying to learn the 'ent' files and adding effects like in the SMC pack, at least until the video card gets here.

          By far I have never seen anything on Quake that has looked as amazing as Darkplaces and the people who have worked tirelessly to get it looking this gorgeous deserve a medal. You certainly have my thanks and overwhelming respect.

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          • #6
            Just want to be sure I have the 'effectinfo.txt' in the right place... It goes in the id1 folder right?

            This is one of the commands for bubbles created while shooting underwater from the 'effectinfo.txt' file;

            ////////////////////////////////////////////
            effect shotgun_muzzleflash // this is used for shotgun particle muzzleflash underwater
            underwater
            countabsolute 7
            type bubble
            tex 62 62
            color 0x404040 0x808080
            size 0.1 0.6
            alpha 128 256 180
            gravity -0.125
            bounce 2
            liquidfriction 4
            velocityjitter 24 24 24
            ////////////////////////////////////////////

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            • #7
              Now I'm getting blocks of black textures on the walls and ground even though I don't even have QRP Texture pack installed. I sure hope this new video card helps. My nVidia is taking a dump!

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