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  • Enemy spawner mod

    Hello fellow quake fans! Question: is there a mod out there that will spawn the enemy randomly? It'd be awesome to have a different playing experience each run through on the campain. There's got to be something out there that will vary type and number of badies on the map. I've been lurking different websites and still no luck. Cool, any help will be appreciated.

    Medic

  • #2
    Hmmm, I thought about this a bit and whereas I don't have an answer, I do have a theory.

    How are bots placed in a map? If you have the ability to say "I want 10 bots" then you have the ability to say "I want 10 monsters". Do bots all spawn at the same spot? I don't believe that they do...

    My point is that your answer probably lies in bot code and potentially teleport code.

    No help at all, I know.

    michael
    http://www.nextgenquake.com

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    • #3
      Remake Quake / Scout's Journey (with Lardarse's Randomizer) can do that. It needs to be built into the maps though; hence, it's only active in the maps that come with the last 2 RMQ demos (the Doors of Delusion one and the recent four-map one).

      You could easily adapt the id1 maps to use it, but you would have to manually edit all maps.

      An explanation of how it works is in the RMQ mapping guide.

      RMQ Mapping Guide The Realm of Blog Magic

      See info_groupleader / info_location.

      Scout's Journey
      Rune of Earth Magic

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      • #4
        ya thats not hard at al from a QC standpoint. As GB says, the monsters are (quaked) entities depending on the map loaded. Some maps have monsters like scraggs, for example, hanging out in small seperate areas of the map you cant see...until you trigger somehting, and they teleport to areas called: info_teleport_destination (s).

        So while you could maybe substitute in a monster_army (a quake soldier) in place of the scragg, you would have to know that the teleport destinaiton it will spawn into may be over water, or high up in the air someplace, and the soldier will appear to fall a great distance or sink to the bottom of a map where theres lots of water, and you will lose some of the effect in those cases.

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        • #5
          better roaming AI, there no reason why a grunt cant walk forward, hit a wall, turn left walk forward hit a wall, turn left, walk forward, all while looking for you to walk towards.

          Personally i can remember playing quake for the 1st time thinking that killing an Ogre, i should be able to steal his GL!! I think if u kill a monster with a weapon ui can take that weapon. or if a boss or mid boss steal his power for 30 seconds. I dunno im more into post modern role playing mode atm..
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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