It's been a long time playing Quake. I've used Darkplaces before and a long time ago, had packed all my quake mods with darkplaces dated 20060705. I've gotten back into it and now trying to pack my mods with the newest darkplaces20110628 to take advantage of new stuff.
So I'm building the darkpalces folder and putting the proper games in their folders. So far, quake, SoA and DoE all work fine except Malice. They are all in their proper folders with their music PK3 files. I downloaded higher quality packs for Quake, SoA and DoE and built a new PK3 for Malice.
I have two problems starting Malice that my old 2006 pack doesn't:
-On loading and it starts to run the demo, it Pauses and says 'Damage paused the game'
-The music is overlapping with the original Quake music. The second level of Malice actually plays the intro/demo music from Quake.
It does not matter if I use the oggs in \malice\sound\cdtracks\*.oggs or the mp3's in \malice\music\wavs and it doesn't matter if I use the PK3 or sound files for quake and malice, quake music always overrides. The only way to get the Malice music to work is to rename the PK3 music file under quake. And if I rename either just the quake music PK3 or both quake and malice, the malice intro/demo still 'pauses'. Again, this is flawless on the 2006 darkplaces.
Any help? I haven't been able to find anything.
More info:
Running plain Darkplaces, no extras, text. packs, etc
Win7 x64, 8GB RAM Quad Phenom II, Radeon 6670 1GB GDDR5
So I'm building the darkpalces folder and putting the proper games in their folders. So far, quake, SoA and DoE all work fine except Malice. They are all in their proper folders with their music PK3 files. I downloaded higher quality packs for Quake, SoA and DoE and built a new PK3 for Malice.
I have two problems starting Malice that my old 2006 pack doesn't:
-On loading and it starts to run the demo, it Pauses and says 'Damage paused the game'
-The music is overlapping with the original Quake music. The second level of Malice actually plays the intro/demo music from Quake.
It does not matter if I use the oggs in \malice\sound\cdtracks\*.oggs or the mp3's in \malice\music\wavs and it doesn't matter if I use the PK3 or sound files for quake and malice, quake music always overrides. The only way to get the Malice music to work is to rename the PK3 music file under quake. And if I rename either just the quake music PK3 or both quake and malice, the malice intro/demo still 'pauses'. Again, this is flawless on the 2006 darkplaces.
Any help? I haven't been able to find anything.
More info:
Running plain Darkplaces, no extras, text. packs, etc
Win7 x64, 8GB RAM Quad Phenom II, Radeon 6670 1GB GDDR5
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