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what are location files? ive heard of them and see them used. could some body give me a common sense explanation? and maybe some installation tips. any help is welcomed!!
Location files are text files that have the 2-d box origin or an area that you wanna locate using a team message "say_team I am @ %l"
The %l tells the client to translate your location within the pre-determined area contained in your .loc file.
DarkPlaces and Qrack have a built in loc editor.
each box is defined by two points in opposite corners of the 2d horizontal box.
(x1 y1 z1, x2 y2 z2)
so example your loc file has "0 254 48 200 34 48 HOME"
then when u are within that location it would pint
I am @ HOME when u move into those coordinates on the map.
ah that is actually quite nice, those loc files. i seen mention of them before but also never had a clue what they were.
but its a neat thing that this is possible, makes it much easier to quickly tell someone where you are
im gonna modify those though and replace the name of locations defined within the locs so they are usable for coop instead
so they say 'start' and 'first bridge' and stuff like that instead of 'ng spawn' and 'ssg' and such
yup.
I have: bind f1 "say_team Im at %l w/ %hH & %aA"
so if i was playing and I pressed f1 it would tell anyone on my team my location defined in the loc along with health and armor. %h defines health and %a defines armor. the additional 'H' and 'A' just let my team know which number is which. so if i had 100 health and 200 armor it would look like:
( Rambo----[RuM]: ) Im at Red Base with 100H & 200A
Rambo[RuM] I support:
Quakeone.com ..... of Course!
Qrack - Thank You r00k
Yayo Industries - Thank you frenzy
Zero CTF - Thanks mono
thanks for all the help. got it set up with no probs (whew)...
one more question i have is how to show where an enemy is. i assume you bind this: bind <key> "say_team enemy is near %l" in which %l is your current location. right?
Last edited by Syluxguy28O3; 09-29-2012, 03:16 PM.
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