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An error-graphic on Dark Places

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  • An error-graphic on Dark Places

    Hello

    Im using Dark places client(darkplacesenginesource20110628.zip) and play the Abyss expansion of Quake 1.
    It working well, but not this:



    What is the problem?
    How can i fix it?

  • #2
    Those multicolored shapes means you are missing those models. Maybe using wrong gamedir, don't have registered Quake or something.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • #3
      What Baker said.

      Another reason could also be that you are using an incomplete Abyss of Pandemonium pack.

      Be sure to use the reworked version V2.0 from Spirits homepage: click

      Comment


      • #4
        Hello.

        I go the same problem now.

        The music insi't working and the models are gone.
        Here is my log:

        [email protected]:~/H�mtningar/dark$ ./darkplaces-linux-686-glx -game aopfm_v2
        Game is DarkPlaces-Quake using base gamedir id1
        DarkPlaces-Quake Linux 00:09:29 Jun 28 2011 - release
        Playing shareware version, with modification.
        warning: most mods require full quake data.
        Skeletal animation uses SSE code path
        DPSOFTRAST available (SSE2 instructions detected)
        execing quake.rc
        couldn't exec default.cfg
        execing config.cfg
        couldn't exec autoexec.cfg
        execing impel.cfg




        Abyss of Pandemonium
        The Final Mission v2.00
        Copyright (C) 1997-2001 by Impel Team


        - PRESS ESC TO CONTINUE -

        Client using an automatically assigned port
        Client opened a socket on address 0.0.0.0:0
        Playing demo demo1.dem.
        Loading OpenGL driver libGL.so.1
        GL_VENDOR: Tungsten Graphics, Inc
        GL_RENDERER: Mesa DRI Intel(R) 965GM x86/MMX/SSE2
        GL_VERSION: 2.1 Mesa 8.0.2
        vid.support.arb_multisample 1
        vid.mode.samples 0
        vid.support.gl20shaders 1
        Video Mode: fullscreen 640x480x32x0.00hz
        S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
        SndSys_Init: using the ALSA module
        SndSys_Init: PCM device is "default"
        Sound format: 48000Hz, 2 channels, 16 bits per sample
        ioctl CDROMREADTOCHDR failed
        CDAudio_Init: No CD in player.
        Initial CD volume: 1
        CD Audio Initialized

        VERSION 1.09 SERVER (16892 CRC)Serverinfo packet received.

        <===================================>

        Heresy
        ioctl CDROMREADTOCHDR failed
        Model progs/player.mdl not found
        Model progs/eyes.mdl not found
        Model progs/h_player.mdl not found
        Model progs/gib1.mdl not found
        Model progs/gib2.mdl not found
        Model progs/gib3.mdl not found
        Model progs/s_bubble.spr not found
        Model progs/s_explod.spr not found
        Model progs/v_axe.mdl not found
        Model progs/v_shot.mdl not found
        Model progs/v_nail.mdl not found
        Model progs/v_rock.mdl not found
        Model progs/v_shot2.mdl not found
        Model progs/v_nail2.mdl not found
        Model progs/v_rock2.mdl not found
        Model progs/v_light.mdl not found
        Model progs/bolt.mdl not found
        Model progs/bolt2.mdl not found
        Model progs/bolt3.mdl not found
        Model progs/lavaball.mdl not found
        Model progs/missile.mdl not found
        Model progs/grenade.mdl not found
        Model progs/spike.mdl not found
        Model progs/s_spike.mdl not found
        Model progs/backpack.mdl not found
        Model progs/zom_gib.mdl not found
        Model progs/flame2.mdl not found
        Model progs/flame.mdl not found
        Model progs/m_s_key.mdl not found
        Model progs/m_g_key.mdl not found
        Model progs/zombie.mdl not found
        Model progs/h_zombie.mdl not found
        Model progs/g_shot.mdl not found
        Model progs/knight.mdl not found
        Model progs/h_knight.mdl not found
        Model maps/b_shell0.bsp not found
        Model maps/b_shell1.bsp not found
        Model maps/b_nail0.bsp not found
        Model maps/b_bh25.bsp not found
        Model progs/armor.mdl not found
        Model progs/ogre.mdl not found
        Model progs/h_ogre.mdl not found
        Model progs/wizard.mdl not found
        Model progs/h_wizard.mdl not found
        Model progs/w_spike.mdl not found
        Model progs/hknight.mdl not found
        Model progs/k_spike.mdl not found
        Model progs/h_hellkn.mdl not found
        Model progs/g_nail.mdl not found
        Model progs/demon.mdl not found
        Model progs/h_demon.mdl not found
        Model maps/b_nail1.bsp not found
        Model progs/quaddama.mdl not found
        Model maps/b_bh10.bsp not found
        Model maps/b_bh100.bsp not found
        Model progs/g_rock.mdl not found
        Model maps/b_rock0.bsp not found
        Model maps/b_rock1.bsp not found
        Sound sound/weapons/r_exp3.wav not found
        Sound sound/weapons/rocket1i.wav not found
        Sound sound/weapons/sgun1.wav not found
        Sound sound/weapons/gun****.wav not found
        Sound sound/weapons/ric1.wav not found
        Sound sound/weapons/ric2.wav not found
        Sound sound/weapons/ric3.wav not found
        Sound sound/weapons/spike2.wav not found
        Sound sound/weapons/tink1.wav not found
        Sound sound/weapons/grenade.wav not found
        Sound sound/weapons/bounce.wav not found
        Sound sound/weapons/shotgn2.wav not found
        Sound sound/items/inv1.wav not found
        Sound sound/items/inv2.wav not found
        Sound sound/items/inv3.wav not found
        Sound sound/items/protect.wav not found
        Sound sound/items/protect2.wav not found
        Sound sound/items/protect3.wav not found
        Sound sound/items/damage.wav not found
        Sound sound/items/damage2.wav not found
        Sound sound/items/damage3.wav not found
        Sound sound/items/suit.wav not found
        Sound sound/items/suit2.wav not found
        Sound sound/weapons/pkup.wav not found
        Sound sound/weapons/lock4.wav not found
        Sound sound/misc/h2ohit1.wav not found
        Sound sound/misc/trigger1.wav not found
        Sound sound/demon/dland2.wav not found
        Sound sound/items/itembk2.wav not found
        Sound sound/player/plyrjmp8.wav not found
        Sound sound/player/land.wav not found
        Sound sound/player/land2.wav not found
        Sound sound/player/drown1.wav not found
        Sound sound/player/drown2.wav not found
        Sound sound/player/gasp1.wav not found
        Sound sound/player/gasp2.wav not found
        Sound sound/player/h2odeath.wav not found
        Sound sound/misc/talk.wav not found
        Sound sound/player/teledth1.wav not found
        Sound sound/misc/r_tele1.wav not found
        Sound sound/misc/r_tele2.wav not found
        Sound sound/misc/r_tele3.wav not found
        Sound sound/misc/r_tele4.wav not found
        Sound sound/misc/r_tele5.wav not found
        Sound sound/items/armor1.wav not found
        Sound sound/weapons/lhit.wav not found
        Sound sound/weapons/lstart.wav not found
        Sound sound/misc/power.wav not found
        Sound sound/player/gib.wav not found
        Sound sound/player/tornoff2.wav not found
        Sound sound/player/pain1.wav not found
        Sound sound/player/pain2.wav not found
        Sound sound/player/pain3.wav not found
        Sound sound/player/pain4.wav not found
        Sound sound/player/pain5.wav not found
        Sound sound/player/pain6.wav not found
        Sound sound/player/death1.wav not found
        Sound sound/player/death2.wav not found
        Sound sound/player/death3.wav not found
        Sound sound/player/death4.wav not found
        Sound sound/player/death5.wav not found
        Sound sound/weapons/ax1.wav not found
        Sound sound/zombie/z_shot1.wav not found
        Sound sound/player/axhit1.wav not found
        Sound sound/player/axhit2.wav not found
        Sound sound/player/h2ojump.wav not found
        Sound sound/player/slimbrn2.wav not found
        Sound sound/player/inh2o.wav not found
        Sound sound/player/inlava.wav not found
        Sound sound/misc/outwater.wav not found
        Sound sound/player/lburn1.wav not found
        Sound sound/player/lburn2.wav not found
        Sound sound/misc/water1.wav not found
        Sound sound/misc/water2.wav not found
        Sound sound/ambience/thunder1.wav not found
        Sound sound/doors/runetry.wav not found
        Sound sound/doors/runeuse.wav not found
        Sound sound/doors/drclos4.wav not found
        Sound sound/doors/doormv1.wav not found
        Sound sound/ambience/fire1.wav not found
        Sound sound/plats/medplat1.wav not found
        Sound sound/plats/medplat2.wav not found
        Sound sound/buttons/switch21.wav not found
        Sound sound/misc/secret.wav not found
        Sound sound/ambience/buzz1.wav not found
        Sound sound/misc/runekey.wav not found
        Sound sound/buttons/switch02.wav not found
        Sound sound/doors/ddoor1.wav not found
        Sound sound/doors/ddoor2.wav not found
        Sound sound/zombie/z_idle.wav not found
        Sound sound/zombie/z_idle1.wav not found
        Sound sound/zombie/z_gib.wav not found
        Sound sound/zombie/z_pain.wav not found
        Sound sound/zombie/z_pain1.wav not found
        Sound sound/zombie/z_fall.wav not found
        Sound sound/zombie/z_miss.wav not found
        Sound sound/zombie/z_hit.wav not found
        Sound sound/zombie/idle_w2.wav not found
        Sound sound/plats/plat1.wav not found
        Sound sound/plats/plat2.wav not found
        Sound sound/knight/kdeath.wav not found
        Sound sound/knight/khurt.wav not found
        Sound sound/knight/ksight.wav not found
        Sound sound/knight/sword1.wav not found
        Sound sound/knight/sword2.wav not found
        Sound sound/knight/idle.wav not found
        Sound sound/items/health1.wav not found
        Sound sound/ogre/ogdrag.wav not found
        Sound sound/ogre/ogdth.wav not found
        Sound sound/ogre/ogidle.wav not found
        Sound sound/ogre/ogidle2.wav not found
        Sound sound/ogre/ogpain1.wav not found
        Sound sound/ogre/ogsawatk.wav not found
        Sound sound/ogre/ogwake.wav not found
        Sound sound/wizard/hit.wav not found
        Sound sound/wizard/wattack.wav not found
        Sound sound/wizard/wdeath.wav not found
        Sound sound/wizard/widle1.wav not found
        Sound sound/wizard/widle2.wav not found
        Sound sound/wizard/wpain.wav not found
        Sound sound/wizard/wsight.wav not found
        Sound sound/hknight/attack1.wav not found
        Sound sound/hknight/death1.wav not found
        Sound sound/hknight/pain1.wav not found
        Sound sound/hknight/sight1.wav not found
        Sound sound/hknight/hit.wav not found
        Sound sound/hknight/slash1.wav not found
        Sound sound/hknight/idle.wav not found
        Sound sound/hknight/grunt.wav not found
        Sound sound/ambience/hum1.wav not found
        Sound sound/demon/ddeath.wav not found
        Sound sound/demon/dhit2.wav not found
        Sound sound/demon/djump.wav not found
        Sound sound/demon/dpain1.wav not found
        Sound sound/demon/idle1.wav not found
        Sound sound/demon/sight2.wav not found
        Sound sound/items/r_item1.wav not found
        Sound sound/items/r_item2.wav not found
        Sound sound/shalrath/attack2.wav not found
        S_StaticSound: "ambience/fire1.wav" hasn't been precached
        S_StaticSound: "ambience/fire1.wav" hasn't been precached
        S_StaticSound: "ambience/fire1.wav" hasn't been precached
        S_StaticSound: "ambience/fire1.wav" hasn't been precached
        S_StaticSound: "ambience/buzz1.wav" hasn't been precached
        S_StaticSound: "ambience/fire1.wav" hasn't been precached
        S_StaticSound: "ambience/fire1.wav" hasn't been precached
        S_StaticSound: "ambience/fire1.wav" hasn't been precached
        S_StaticSound: "ambience/fire1.wav" hasn't been precached
        S_StaticSound: "ambience/fire1.wav" hasn't been precached
        S_StaticSound: "ambience/fire1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        S_StaticSound: "ambience/hum1.wav" hasn't been precached
        You got the Double-barrelled Shotgun
        [email protected]:~/H�mtningar/dark$

        Comment


        • #5
          And here is the foldertree.

          [email protected]:~/H�mtningar/dark$ ls -R
          .:
          aopfm_v2 libjpeg-8.dll
          DarkPlaces.app libmodplug-0.dll
          darkplacesenginesource20110628.zip libogg-0.dll
          darkplaces.exe libpng14-14.dll
          darkplaces-linux-686-dedicated libtheora-0.dll
          darkplaces-linux-686-glx libtheoradec-1.dll
          darkplaces-linux-686-sdl libtheoraenc-1.dll
          darkplaces-linux-x86_64-dedicated libvorbis-0.dll
          darkplaces-linux-x86_64-glx libvorbisenc-2.dll
          darkplaces-linux-x86_64-sdl libvorbisfile-3.dll
          darkplaces-sdl.exe README-SDL.txt
          darkplaces.txt SDL.dll
          libcurl-4.dll zlib1.dll
          libfreetype-6.dll

          ./aopfm_v2:
          Abyss of Pandemonium (Retail) - The Final Mission.txt
          Credits.txt
          pak0.pak
          pak1.pak
          pak2.pak
          pak3.pak
          pak4.pak
          Read Me First AOP - The Final Mission v 2.0.txt

          ./DarkPlaces.app:
          Contents

          ./DarkPlaces.app/Contents:
          Frameworks Info.plist MacOS PkgInfo Resources

          ./DarkPlaces.app/Contents/Frameworks:
          SDL.framework

          ./DarkPlaces.app/Contents/Frameworks/SDL.framework:
          Headers Resources SDL Versions

          ./DarkPlaces.app/Contents/Frameworks/SDL.framework/Headers:
          begin_code.h SDL_config_os2.h SDL_keyboard.h SDL_rwops.h
          close_code.h SDL_config_win32.h SDL_keysym.h SDL_stdinc.h
          SDL_active.h SDL_copying.h SDL_loadso.h SDL_syswm.h
          SDL_audio.h SDL_cpuinfo.h SDL_main.h SDL_thread.h
          SDL_byteorder.h SDL_endian.h SDL_mouse.h SDL_timer.h
          SDL_cdrom.h SDL_error.h SDL_mutex.h SDL_types.h
          SDL_config_dreamcast.h SDL_events.h SDL_name.h SDL_version.h
          SDL_config.h SDL_getenv.h SDL_opengl.h SDL_video.h
          SDL_config_macos.h SDL.h SDL_platform.h
          SDL_config_macosx.h SDL_joystick.h SDL_quit.h

          ./DarkPlaces.app/Contents/Frameworks/SDL.framework/Resources:
          Info.plist SDLMain.nib

          ./DarkPlaces.app/Contents/Frameworks/SDL.framework/Resources/SDLMain.nib:
          objects.nib

          ./DarkPlaces.app/Contents/Frameworks/SDL.framework/Versions:
          A Current

          ./DarkPlaces.app/Contents/Frameworks/SDL.framework/Versions/A:
          Headers Resources SDL

          ./DarkPlaces.app/Contents/Frameworks/SDL.framework/Versions/A/Headers:
          begin_code.h SDL_config_os2.h SDL_keyboard.h SDL_rwops.h
          close_code.h SDL_config_win32.h SDL_keysym.h SDL_stdinc.h
          SDL_active.h SDL_copying.h SDL_loadso.h SDL_syswm.h
          SDL_audio.h SDL_cpuinfo.h SDL_main.h SDL_thread.h
          SDL_byteorder.h SDL_endian.h SDL_mouse.h SDL_timer.h
          SDL_cdrom.h SDL_error.h SDL_mutex.h SDL_types.h
          SDL_config_dreamcast.h SDL_events.h SDL_name.h SDL_version.h
          SDL_config.h SDL_getenv.h SDL_opengl.h SDL_video.h
          SDL_config_macos.h SDL.h SDL_platform.h
          SDL_config_macosx.h SDL_joystick.h SDL_quit.h

          ./DarkPlaces.app/Contents/Frameworks/SDL.framework/Versions/A/Resources:
          Info.plist SDLMain.nib

          ./DarkPlaces.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib:
          objects.nib

          ./DarkPlaces.app/Contents/Frameworks/SDL.framework/Versions/Current:
          Headers Resources SDL

          ./DarkPlaces.app/Contents/Frameworks/SDL.framework/Versions/Current/Headers:
          begin_code.h SDL_config_os2.h SDL_keyboard.h SDL_rwops.h
          close_code.h SDL_config_win32.h SDL_keysym.h SDL_stdinc.h
          SDL_active.h SDL_copying.h SDL_loadso.h SDL_syswm.h
          SDL_audio.h SDL_cpuinfo.h SDL_main.h SDL_thread.h
          SDL_byteorder.h SDL_endian.h SDL_mouse.h SDL_timer.h
          SDL_cdrom.h SDL_error.h SDL_mutex.h SDL_types.h
          SDL_config_dreamcast.h SDL_events.h SDL_name.h SDL_version.h
          SDL_config.h SDL_getenv.h SDL_opengl.h SDL_video.h
          SDL_config_macos.h SDL.h SDL_platform.h
          SDL_config_macosx.h SDL_joystick.h SDL_quit.h

          ./DarkPlaces.app/Contents/Frameworks/SDL.framework/Versions/Current/Resources:
          Info.plist SDLMain.nib

          ./DarkPlaces.app/Contents/Frameworks/SDL.framework/Versions/Current/Resources/SDLMain.nib:
          objects.nib

          ./DarkPlaces.app/Contents/MacOS:
          darkplaces-osx-sdl libogg.0.dylib libvorbis.dylib
          darkplaces-osx-sdl-bin libogg.dylib libvorbisenc.2.0.6.dylib
          libfreetype.6.dylib libpng12.0.dylib libvorbisenc.2.dylib
          libfreetype.dylib libtheora.0.3.4.dylib libvorbisenc.dylib
          libjpeg.62.dylib libtheora.0.dylib libvorbisfile.3.3.2.dylib
          libmodplug.0.0.0.dylib libtheora.dylib libvorbisfile.3.dylib
          libmodplug.dylib libvorbis.0.4.3.dylib libvorbisfile.dylib
          libogg.0.6.0.dylib libvorbis.0.dylib

          ./DarkPlaces.app/Contents/Resources:
          Darkplaces.icns English.lproj

          ./DarkPlaces.app/Contents/Resources/English.lproj:
          InfoPlist.strings
          [email protected]:~/H�mtningar/dark$

          Comment


          • #6
            And here is the problem:
            Playing shareware version, with modification.
            And here is the cluestick:
            warning: most mods require full quake data.
            If you don't have the registered version of Quake then you can expect a lot of missing models - it's normal. Since the registered version is so cheap, why not buy it?
            IT LIVES! http://directq.blogspot.com/

            Comment


            • #7
              yeah, you can just buy quake on steam for a few bucks:
              QUAKE Collection on Steam
              .
              are you curious about what all there is out there in terms of HD content for quake?
              > then make sure to check out my 'definitive' HD replacement content thread! <
              everything that is out there for quake and both mission-packs, compiled into one massive thread

              Comment


              • #8
                Originally posted by MH View Post
                And here is the problem:And here is the cluestick:

                If you don't have the registered version of Quake then you can expect a lot of missing models - it's normal. Since the registered version is so cheap, why not buy it?
                I though that Quake was for free.
                I mean the source code is free.

                Comment


                • #9
                  Originally posted by persson121 View Post
                  I though that Quake was for free.
                  I mean the source code is free.
                  source code is gpl, but not the content
                  the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                  syluxman2803

                  Comment


                  • #10
                    Free as in speech, not as in beer. They're two different things.
                    IT LIVES! http://directq.blogspot.com/

                    Comment

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