Announcement

Collapse
No announcement yet.

Widescreen

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Widescreen

    So, everytime I use ANY gl Engine to play, the game goes widescreen and it's really annoying 'cause I don't see any way to fix it. Once I saw a guy with the same problem but I didn't see how he fixed it. Could someone help me with this? Thanks in advance!:

  • #2
    Assuming you're using windows and glpro, create a batch file (*.bat).

    inside this file, make any of the following edit:

    glpro -width 1024 -height 768 -conwidth 512 -conheight 384 %1 %2 %3 %4 %5 %6 %7 %8 %9

    glpro -width 800 -height 600 -conwidth 400 -conheight 300 %1 %2 %3 %4 %5 %6 %7 %8 %9


    There are more options but this is a start. It's helpful to use a batch file to run quake. If you're not using glpro then simply replace that line with the name of the engine you ARE wanting to run.

    Here's my batch file:
    glpro +map none -bpp 32 -iplog -width 1024 -height 768 -conwidth 512 -conheight 384 %1 %2 %3 %4 %5 %6 %7 %8 %9

    Comment


    • #3
      Oh I see, it works now! :d Thanks again!

      Comment


      • #4
        Here's my Windows shortcut for ProQuake

        "c:\quake\glpro.exe" -nocdaudio -width 640 -height 480 -bpp 16 -dinput -gamma .65 -zone 8192

        (-dinput will drive non-dinput users crazy)

        Width/Height/Conwidth/conheight/bpp preferences vary from player to player of course.

        Sniper's is good. I just don't like my res that large
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment


        • #5
          Originally posted by Baker
          "c:\quake\glpro.exe" -nocdaudio -width 640 -height 480 -bpp 16 -dinput -gamma .65 -zone 8192
          I used -dinput and never saw any difference. So I don't use it As for -gamma .65 and -zone 8192, Gee Gee Baker... Gee Gee


          I know where Baker's quake is!

          Comment


          • #6
            i had this exact same problem,and found the problem to lay within the Desktop Resolution.

            If your using 1200x900 or another "widescreen" desktop reso , it plays some weird tricks on you on various GL engines (Makes everything horridly tall looking,and less "Distance" ,visually)
            Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

            Comment


            • #7
              Unless you use a not laggy engine like DP that can deal with pixel aspect

              Comment

              Working...
              X