I must be missing something, or perhaps I'm just stupid, but I'm totally not getting how to get a map to compile? I'm using NetRadiant.
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Here is the basics of Quake 1 map compiling:
- You need to run a QBSP compiler (eg TXQBSP) on your .map file. This generates a .bsp file.
- You need to run VIS on that .bsp file (add -fast switch for fastvis)
- You then run Light on that .bsp file (several optional command line options, it's worth reading the documentation).
You then copy the .bsp and optionally .lit file to your maps directory. That's it.
Personally I have a bash script that runs those programs for me, the equivalent of a batch file in Windows. The map compilers are command line programs.
The Radiant build menu assumes that you are mapping for a Quake 3 based game and hence tries to call the Quake 3 map compiler (q3map2). It does not work out of the box for Quake 1 (unless you're using q3bsp for your project).
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The Radiant build menu assumes that you are mapping for a Quake 3 based game and hence tries to call the Quake 3 map compiler (q3map2). It does not work out of the box for Quake 1 (unless you're using q3bsp for your project).
Virtuoso game pack for Radiant
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I know this thread is 8 months old but, I ended up here because someone else was already reading this. My point being that: when people stumble on this thread they will now find "better" answers.
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The best way I can answer the first question, is to say:
"I am using a virtuoso that is quite a bit different than the one I have posted"
It will never be mandatory to use a game pad. That would be the quickest way to kill the use of my project, since we don't all have the same stuff. I do want to expand the profile selection for alternate devices though. I didn't even include controller profiles in my release of the game pack since I only have one profile.
My next profile will be a logitech g600 mouse. From there I want to find a good drawing tablet with a programmable stylus and hopefully some programmable buttons on the tablet itself. I have not looked into this at all, so I am shooting in the dark for this end of my wish list. I also want to explore Planetnine's idea of voice commands for certain "one time" commands (ex Rotate Y vs Arbitrary Rotation). I do see one possible problem though. I listen to music all the time so I am curious how music could effect voice commands, from confusing the voice recognition to maybe sending commands for you. For instance, what if I made the command "three" produce a 3 sided brush and then listened to a song that started "three, two, one {music}". Having words in music set off commands you don't want could be really really annoying.
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Edit woops: [golden_boy:included in radiant]
no, but that is just because I dont care. Ingar already told me he would add the game pack if I sent it to him. LOL, it's funny cause my first "answer" didn't answer your actual question at all! [[face palms self]]. I focused on "fixed" and completely ignored "include" (unconsciously).Last edited by MadGypsy; 10-03-2013, 01:27 PM.
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Scampie wrote a great tutorial to mapping which includes a verbose section on the tools: Getting Started Mapping - Quake Wiki
There is also the slightly less verbose and technical Map compiling - Quake Wiki
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