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Does this sky work on Darkplaces?

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  • Does this sky work on Darkplaces?

    Please, tell me this sky works on darkplace:

    QuakeWorld GFX - Other / Skyboxes / Purple chaos

    I love it!!

  • #2
    eyup, darkplaces can use skyboxes.

    you'd have to ask someone else about how though, i never used skyboxes with DP


    EDIT:
    ok nvm, i looked it up and found it. do this:
    browse to your ID folder, and make a folder there called 'env'.
    drop the contents of the zip in that folder

    next, open darkplaces and then type 'loadsky purple_chaos_' into the console and voila
    Last edited by talisa; 02-19-2013, 01:29 PM.
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

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    • #3
      Tried and the console say it works but which sky replaces? I can't see it

      Comment


      • #4
        it just replaces the sky for the map you're playign as far as i can tell. and only while playing that map.

        have to re-enter it when you change maps.

        itll only be that sky as long as you play the current map
        .
        are you curious about what all there is out there in terms of HD content for quake?
        > then make sure to check out my 'definitive' HD replacement content thread! <
        everything that is out there for quake and both mission-packs, compiled into one massive thread

        Comment


        • #5
          that's the Doom 3 Hell skybox recoloured purple.
          Scout's Journey
          Rune of Earth Magic

          Comment


          • #6
            Originally posted by splitterface View Post
            it just replaces the sky for the map you're playign as far as i can tell. and only while playing that map.

            have to re-enter it when you change maps.

            itll only be that sky as long as you play the current map
            There is a way to have it always? For example, setting maps A,B,C etc.. to use this skybox and maps D,F,G etc.. to use another skybox?

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            • #7
              extract the files
              create two folder in ID1 directory
              gfx/env
              in "env" put all the png images
              start quake toggle console, and
              paste this : loadsky purple_chaos_
              the invasion has begun! hide your children, grab the guns, and pack sandwiches.

              syluxman2803

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              • #8
                Originally posted by IronWarfare View Post
                There is a way to have it always? For example, setting maps A,B,C etc.. to use this skybox and maps D,F,G etc.. to use another skybox?
                yeah, with qc work or custom ent files.
                dor the second option, for example in the map start put in console
                sv_saveentfile
                quit darkplaces and open the file located in id1/maps/start.ent
                open the file with notepad or notepad ++ http://notepad-plus-plus.org/

                above under
                "classname" "worldspawn"
                put this
                "sky" "purple_chaos_"
                where "purple_chaos_" is the name of the skybox that darkplaces will load in the "start" map.
                for example you can do the same edition for to put all the skyboxes you want for another maps.
                Last edited by nahuel; 02-19-2013, 03:36 PM.
                the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                syluxman2803

                Comment


                • #9
                  yes as nahuel said, use .ent files and add that line at top of the ent-file

                  i looked it up myself before i saw nahuels post, did that to several maps myself
                  .
                  are you curious about what all there is out there in terms of HD content for quake?
                  > then make sure to check out my 'definitive' HD replacement content thread! <
                  everything that is out there for quake and both mission-packs, compiled into one massive thread

                  Comment


                  • #10
                    i wroted teh explainer

                    http://quakeone.com/forums/quake-hel...tml#post114521
                    http://www.nextgenquake.com

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