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  • cfg

    haven't changed my config since quake came out, today I got froggy and decided to tighten it up. Any assistance with vars would be fantastic.

    Code:
    // Generated by Qrack
    
    // Key bindings
    bind "TAB" "+showscores"
    bind "ENTER" "+jump"
    bind "ESCAPE" "togglemenu"
    bind "SPACE" "+jump"
    bind "'" "+movedown"
    bind "+" "sizeup"
    bind "a" "+moveleft"
    bind "s" "+back"
    bind "d" "+moveright"
    bind "w" "+forward"
    bind "q" "bestweapon 7,1"
    bind "0" "impulse 0"
    bind "1" "impulse 1"
    bind "2" "impulse 2"
    bind "3" "impulse 3"
    bind "4" "impulse 4"
    bind "5" "impulse 5"
    bind "6" "impulse 6"
    bind "7" "impulse 7"
    bind "8" "impulse 8"
    bind "`" "toggleconsole"
    bind "e" "+movedown"
    bind "j" "rune-delete"
    bind "k" "rune-tell"
    bind "l" "rune-use"
    bind "m" "impulse 10"
    bind "c" "say_team %l! (%a/%h)"
    bind "t" "messagemode"
    bing "y" "messagemode2"
    bind "~" "toggleconsole"
    bind "PAUSE" "pause"
    bind "F1" "help"
    bind "F4" "menu_options"
    bind "F12" "screenshot"
    bind "MOUSE1" "+attack"
    bind "mouse2" "+imp8"
    bind "MOUSE3" "+mlook"
    bind "MWHEELUP" "impulse 8"
    bind "MWHEELDOWN" "impulse 6"
    alias +imp8 "impulse 8;+attack"
    alias -imp8 "-attack;bestweapon 7,2,8,5,4,1,6"
    alias +imp3 "impulse 3"
    alias -imp3 "-attack;bestweapon 7,2,8,5,4,1,6"
    bind mouse4 "+imp3"
    alias +rj "impulse 7;cl_pitchspeed 100000;+lookdown;+attack;+jump"
    alias -rj "cl_pitchspeed 150;-lookdown;-attack;-jump;force_centerview"
    bind mouse5 +rj
    bind lshift " "
    bind z " "
    
    // Variables
    
    _cl_color "0"
    _cl_name "SpaZ"
    _config_com_baud "57600"
    _config_com_irq "4"
    _config_com_modem "1"
    _config_com_port "0x3f8"
    _config_modem_clear "ATZ"
    _config_modem_dialtype "T"
    _config_modem_hangup "AT H"
    _config_modem_init ""
    _snd_mixahead "0.1"
    _vid_default_mode "0"
    _vid_default_mode_win "3"
    _windowed_mouse "1"
    ambient_fade "100"
    ambient_level "0.3"
    bgmbuffer "4096"
    bgmvolume "1"
    capture_codec "0"
    capture_console "1"
    capture_dir "H:/quake-CAx/capture"
    capture_fps "30.0"
    capture_hack "0"
    capture_mp3 "0"
    capture_mp3_kbps "128"
    cfg_savevars "1"
    chase_active "0"
    chase_back "100"
    chase_pitch "45"
    chase_right "0"
    chase_roll "0"
    chase_transparent "1"
    chase_up "32"
    chase_yaw "180"
    cl_advancedcompletion "1"
    cl_anglespeedkey "2"
    cl_autodemo "0"
    cl_autofocus "1"
    cl_backspeed "999"
    cl_basespeedkey "0"
    cl_bob "0"
    cl_bobcycle "999"
    cl_bobfall "0"
    cl_bobfall_scale "2"
    cl_bobup "0"
    cl_bonusflash "1"
    cl_checkForUpdate "1"
    cl_clock "0"
    cl_clock_x "0"
    cl_clock_y "-1"
    cl_confirmquit "1"
    cl_crossx "0"
    cl_crossy "0"
    cl_deadbodyfilter "0"
    cl_demorewind "0"
    cl_demospeed "1"
    cl_echo_qversion "1"
    cl_footsteps "0"
    cl_forwardspeed "999"
    cl_gibfilter "0"
    cl_gun_fovscale "1"
    cl_gun_idle_movement "0"
    cl_gun_offset "0"
    cl_itembob "0"
    cl_keypad "1"
    cl_levelshots "1"
    cl_lightning_zadjust "16"
    cl_maxfps "75"
    cl_movespeedkey "2.0"
    cl_mute "0"
    cl_muzzleflash "1"
    cl_nocenterprint "0"
    cl_nolerp "0"
    cl_nomessageprint "0"
    cl_pitchspeed "150"
    cl_proquake "1"
    cl_r2g "0"
    cl_rollangle "0"
    cl_rollspeed "0"
    cl_sbar "0"
    cl_sbar_drawface "1"
    cl_sbar_style "0"
    cl_shownet "0"
    cl_sidespeed "999"
    cl_teamflags "0"
    cl_teamskin "0"
    cl_truelightning "1"
    cl_upspeed "999"
    cl_viewbob "0"
    cl_web_download "1"
    cl_web_download_url "downloads.quake-1.com/"
    cl_yawspeed "140"
    cmdline " "
    con_clear_input_on_toggle "0"
    con_clear_key_state "0"
    con_logcenterprint "0"
    con_notify_position "0"
    con_notifylines "4"
    con_notifytime "3"
    con_textsize "8"
    coop "0"
    crosshair "1"
    crosshair_static "1"
    crosshairalpha "1"
    crosshaircolor "255 255 255"
    crosshairimage "crosshair1"
    crosshairsize "1"
    deathmatch "0"
    dev_texture_point "0"
    developer "0"
    edgefriction "2"
    fov "120"
    fov_speed "999"
    fraglimit "0"
    gamecfg "0"
    gl_affinemodels "0"
    gl_anisotropic "8"
    gl_bounceparticles "1"
    gl_caustics "0"
    gl_clear "0"
    gl_clip_muzzleflash "0"
    gl_conalpha "0.8"
    gl_conback_image "gfx/conback"
    gl_consolefont "charset-5"
    gl_contrast "2"
    gl_coronas "0"
    gl_cshiftpercent "100"
    gl_cull "1"
    gl_damageshells "0"
    gl_deathblur "0"
    gl_decal_blood "1"
    gl_decal_bullets "1"
    gl_decal_count "1024"
    gl_decal_explosions "1"
    gl_decal_quality "0"
    gl_decal_sparks "1"
    gl_decal_viewdistance "1280"
    gl_decals "1"
    gl_decaltime "30"
    gl_detail "0"
    gl_doubleeyes "1"
    gl_externaltextures_bmodels "1"
    gl_externaltextures_models "1"
    gl_externaltextures_world "1"
    gl_fb_bmodels "1"
    gl_fb_models "1"
    gl_finish "0"
    gl_flametype "0"
    gl_flashblend "0"
    gl_fogblue "0.4"
    gl_fogdensity "0.153"
    gl_fogenable "0"
    gl_fogend "2048.0"
    gl_foggreen "0.4"
    gl_fogred "0.4"
    gl_fogsky "1"
    gl_fogstart "50.0"
    gl_free_world_textures "1"
    gl_gamma "1.0"
    gl_greyscale "0"
    gl_hurtblur "0"
    gl_interpolate_animation "1"
    gl_interpolate_distance "512"
    gl_interpolate_transform "1"
    gl_laserpoint "0"
    gl_lavasmoke "1"
    gl_lightning_alpha "1"
    gl_loadlitfiles "1"
    gl_loadq3models "1"
    gl_max_size "16384"
    gl_motion_blur "0.333"
    gl_nightmare "0"
    gl_nocolors "0"
    gl_overbright "0"
    gl_part_blobs "1"
    gl_part_blood "1"
    gl_part_explosions "1"
    gl_part_flames "1"
    gl_part_flies "1"
    gl_part_gunshots "1"
    gl_part_lavasplash "1"
    gl_part_lightning "1"
    gl_part_muzzleflash "1"
    gl_part_sparks "1"
    gl_part_telesplash "1"
    gl_part_trails "1"
    gl_particle_count "8192"
    gl_picmip "2"
    gl_playermip "1"
    gl_polyblend "1"
    gl_powerupshell_size "0"
    gl_powerupshells "0"
    gl_rain "0"
    gl_ringalpha "0.4"
    gl_shiny "1"
    gl_smoothfont "0"
    gl_smoothmodels "1"
    gl_subdivide_size "512"
    gl_texCompression "0"
    gl_textureless "1"
    gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
    gl_triplebuffer "0"
    gl_vertexlights "1"
    gl_waterfog "1"
    gl_waterfog_density "1"
    host_framerate "0"
    host_maxfps "72"
    host_speeds "0"
    hostname "HxA-PC"
    in_raw_allbuttons "1"
    joyadvanced "0"
    joyadvaxisr "0"
    joyadvaxisu "0"
    joyadvaxisv "0"
    joyadvaxisx "0"
    joyadvaxisy "0"
    joyadvaxisz "0"
    joyforwardsensitivity "-1.0"
    joyforwardthreshold "0.15"
    joyname "joystick"
    joypitchsensitivity "1.0"
    joypitchthreshold "0.15"
    joysidesensitivity "-1.0"
    joysidethreshold "0.15"
    joystick "0"
    joywwhack1 "0.0"
    joywwhack2 "0.0"
    joyyawsensitivity "-1.0"
    joyyawthreshold "0.15"
    jpeg_compression_level "75"
    lookspring "0"
    lookstrafe "0"
    m_di_buffered "1"
    m_di_bufsize "16"
    m_directinput "0"
    m_filter "1"
    m_forward "1"
    m_look "1"
    m_noforcemparms "1"
    m_pitch "0.022"
    m_rate "125"
    m_raw_input "1"
    m_showrate "0"
    m_side "0.8"
    m_smooth "0"
    m_yaw "0.022"
    net_connecttimeout "10"
    net_messagetimeout "300"
    noexit "0"
    nomonsters "0"
    nosound "0"
    pausable "1"
    pingplreport "0"
    png_compression_level "1"
    pq_armor "[R]:[Y]:[G]"
    pq_confilter "0"
    pq_dequake "1"
    pq_fullpitch "0"
    pq_haverl "I have RL"
    pq_lag "0"
    pq_logbinds "0"
    pq_moveup "1"
    pq_needrl "I need RL"
    pq_needrox "I need rockets"
    pq_noweapons "no weapons"
    pq_password ""
    pq_pent "pent"
    pq_quad "quad"
    pq_removecr "1"
    pq_ring "eyes"
    pq_scoreboard_pings "1"
    pq_showedict "0"
    pq_smoothcam "1"
    pq_spam_grace "10"
    pq_spam_rate "1.5"
    pq_teamscores "1"
    pq_tempmute "1"
    pq_timer "1"
    pq_timestamp "0"
    pq_weapons "SSG:NG:SNG:GL:RL:LG"
    pr_builtin_find "0"
    pr_builtin_remap "0"
    precache "1"
    r_bloom "1"
    r_bloom_alpha "0.3"
    r_bloom_darken "4"
    r_bloom_diamond_size "8"
    r_bloom_fast_sample "0"
    r_bloom_intensity "1"
    r_bloom_sample_size "256"
    r_celshading "0"
    r_drawentities "1"
    r_drawflame "1"
    r_drawlocs "0"
    r_drawviewmodel "0"
    r_drawviewmodelsize "1"
    r_dynamic "1"
    r_explosionlight "1"
    r_explosionlightcolor "0"
    r_explosiontype "1"
    r_farclip "4096"
    r_fastsky "0"
    r_fastturb "0"
    r_fullbright "0"
    r_glowlg "0"
    r_grenadetrail "1"
    r_interpolate_light "0"
    r_lavaalpha "1"
    r_novis "0"
    r_outline "0"
    r_outline_surf "0"
    r_particle_count "2048"
    r_particle_scale "1"
    r_particle_type "1"
    r_powerupglow "1"
    r_rocketlight "1"
    r_rocketlightcolor "0"
    r_rockettrail "3"
    r_shadows "0"
    r_showbboxes "0"
    r_simpleitems "0"
    r_skybox ""
    r_skyscroll "1"
    r_skyspeed "2"
    r_speeds "0"
    r_telealpha "1"
    r_turbalpha_distance "512"
    r_wateralpha "1"
    r_waterripple "0"
    r_waterwarp "0"
    rcon_password ""
    rcon_server ""
    registered "1"
    samelevel "0"
    saved1 "0"
    saved2 "0"
    saved3 "0"
    saved4 "0"
    savedgamecfg "0"
    scr_bloodsplat "0"
    scr_centermenu "1"
    scr_centerprint_levelname "1"
    scr_centersbar "0"
    scr_centertime "3"
    scr_consize "0.5"
    scr_conspeed "327600"
    scr_drawautoids "1"
    scr_ofsx "0"
    scr_ofsy "0"
    scr_ofsz "0"
    scr_printspeed "8"
    scr_printstats "0"
    scr_printstats_length "0.5"
    scr_printstats_style "0"
    scr_sbaralpha "0.5"
    scr_scalemenu "1"
    scr_scoreboard_fillalpha "0.8"
    scr_sshot_type "jpg"
    scratch1 "0"
    scratch2 "0"
    scratch3 "0"
    scratch4 "0"
    sensitivity "4"
    serverprofile "0"
    show_ammobar "0"
    show_ammobar_x "0"
    show_ammobar_y "0"
    show_armorbar "0"
    show_armorbar_x "0"
    show_armorbar_y "0"
    show_fps "0"
    show_fps_x "-5"
    show_fps_y "-1"
    show_healthbar "0"
    show_healthbar_x "0"
    show_healthbar_y "0"
    show_locname "0"
    show_ping "0"
    show_ping_x "-5"
    show_ping_y "-1"
    show_rec "0"
    show_rec_x "-12"
    show_rec_y "-1"
    show_speed "0"
    showpause "1"
    showram "0"
    showturtle "0"
    skill "1"
    slist_filter_noplayers "1"
    snd_ambient "1"
    snd_loadas8bit "0"
    snd_noextraupdate "0"
    snd_show "0"
    sv_accelerate "999"
    sv_aim "1"
    sv_cullentities "1"
    sv_defaultmap "start"
    sv_freezenonclients "0"
    sv_friction "4"
    sv_gravity "800"
    sv_idealpitchscale "0.8"
    sv_maxspeed "999"
    sv_backspeed "999"
    sv_maxvelocity "2000"
    sv_nostep "0"
    sv_progs "progs.dat"
    sv_protocol "15"
    sv_sound_land "demon/dland2.wav"
    sv_stopspeed "100"
    sys_disableWinKeys "0"
    sys_highpriority "0"
    sys_ticrate "0.025"
    teamplay "0"
    temp1 "0"
    timelimit "0"
    v_centermove "0.15"
    v_centerspeed "0"
    v_contentblend "1"
    v_damagecshift "1"
    v_dlightcshift "1"
    v_gunkick "0"
    v_idlescale "0"
    v_ipitch_cycle "1"
    v_ipitch_level "0.3"
    v_iroll_cycle "0.5"
    v_iroll_level "0.1"
    v_iyaw_cycle "2"
    v_iyaw_level "0.3"
    v_kickpitch "0"
    v_kickroll "0"
    v_kicktime "0"
    v_pentcshift "1"
    v_quadcshift "1"
    v_ringcshift "1"
    v_suitcshift "1"
    v_viewheight "0"
    vid_borderless "0"
    vid_bpp "32"
    vid_config_x "800"
    vid_config_y "600"
    vid_conheight "360"
    vid_conwidth "640"
    vid_force_aspect_ratio "1"
    vid_fullscreen "1"
    vid_height "1080"
    vid_hwgammacontrol "2"
    vid_mode "11"
    vid_refreshrate "60"
    vid_stretch_by_2 "1"
    vid_vsync "0"
    vid_width "1920"
    viewsize "110"
    volume "0.1"
    
    
    //-----------------------------
    
    // DO NOT EDIT BELOW THIS LINE!
    vid_bpp 32
    vid_restart
    vid_conwidth "640"
    vid_conheight "360"
    My Little Computer
    Intel Core i7 3770K processor 3.5 4 LGA 1155
    ASUS Deluxe Intel Z77 ATX DDR3 2600 LGA 1155 Motherboard P8Z77-V DELUXE
    Corsair Vengeance Blue 16 GB DDR3 SDRAM Dual Channel Memory Kit
    Seasonic PLATINUM-1000 ATX 1000 Power Supply
    Blue-ray DVD burner
    OCZ-Vertex Solid State ATA Hard Drive 30 gigs
    Hitachi ATA Hard Drive 1TB
    Cooler Master HAF X Full Tower
    Windows 7 Ultimate x64
    Sony Surround Sound 5.1
    Cyborg M.M.O.7 Gaming Mouse
    The Razer BlackWidow Ultimate

  • #2
    trying to bind mwheeldown to imp6 and attack but it isn't working, anyone know why
    My Little Computer
    Intel Core i7 3770K processor 3.5 4 LGA 1155
    ASUS Deluxe Intel Z77 ATX DDR3 2600 LGA 1155 Motherboard P8Z77-V DELUXE
    Corsair Vengeance Blue 16 GB DDR3 SDRAM Dual Channel Memory Kit
    Seasonic PLATINUM-1000 ATX 1000 Power Supply
    Blue-ray DVD burner
    OCZ-Vertex Solid State ATA Hard Drive 30 gigs
    Hitachi ATA Hard Drive 1TB
    Cooler Master HAF X Full Tower
    Windows 7 Ultimate x64
    Sony Surround Sound 5.1
    Cyborg M.M.O.7 Gaming Mouse
    The Razer BlackWidow Ultimate

    Comment


    • #3
      If in doubt, find who to blame:
      bind mwheeldown "echo yup, mousewheel works"
      Some Game Thing

      Comment


      • #4
        bind mwheeldown "impulse 6"
        bind mwheelup "impulse 7"
        bind mouse3 "impulse 8"

        thats what I use in both DirectQ and when I used Qrack I used the exact same cfg,short of the mwheeldown is actually a permanent rune-use, I use button 6 on top side numbers.

        my left hands pointer finger has two jobs only, F (strafe right) and stretching to 6. I've practiced that stretch so long I almost never fail when using it in the middle of a heated battle in CAx
        Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

        Comment

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