haven't changed my config since quake came out, today I got froggy and decided to tighten it up. Any assistance with vars would be fantastic.
Code:
// Generated by Qrack // Key bindings bind "TAB" "+showscores" bind "ENTER" "+jump" bind "ESCAPE" "togglemenu" bind "SPACE" "+jump" bind "'" "+movedown" bind "+" "sizeup" bind "a" "+moveleft" bind "s" "+back" bind "d" "+moveright" bind "w" "+forward" bind "q" "bestweapon 7,1" bind "0" "impulse 0" bind "1" "impulse 1" bind "2" "impulse 2" bind "3" "impulse 3" bind "4" "impulse 4" bind "5" "impulse 5" bind "6" "impulse 6" bind "7" "impulse 7" bind "8" "impulse 8" bind "`" "toggleconsole" bind "e" "+movedown" bind "j" "rune-delete" bind "k" "rune-tell" bind "l" "rune-use" bind "m" "impulse 10" bind "c" "say_team %l! (%a/%h)" bind "t" "messagemode" bing "y" "messagemode2" bind "~" "toggleconsole" bind "PAUSE" "pause" bind "F1" "help" bind "F4" "menu_options" bind "F12" "screenshot" bind "MOUSE1" "+attack" bind "mouse2" "+imp8" bind "MOUSE3" "+mlook" bind "MWHEELUP" "impulse 8" bind "MWHEELDOWN" "impulse 6" alias +imp8 "impulse 8;+attack" alias -imp8 "-attack;bestweapon 7,2,8,5,4,1,6" alias +imp3 "impulse 3" alias -imp3 "-attack;bestweapon 7,2,8,5,4,1,6" bind mouse4 "+imp3" alias +rj "impulse 7;cl_pitchspeed 100000;+lookdown;+attack;+jump" alias -rj "cl_pitchspeed 150;-lookdown;-attack;-jump;force_centerview" bind mouse5 +rj bind lshift " " bind z " " // Variables _cl_color "0" _cl_name "SpaZ" _config_com_baud "57600" _config_com_irq "4" _config_com_modem "1" _config_com_port "0x3f8" _config_modem_clear "ATZ" _config_modem_dialtype "T" _config_modem_hangup "AT H" _config_modem_init "" _snd_mixahead "0.1" _vid_default_mode "0" _vid_default_mode_win "3" _windowed_mouse "1" ambient_fade "100" ambient_level "0.3" bgmbuffer "4096" bgmvolume "1" capture_codec "0" capture_console "1" capture_dir "H:/quake-CAx/capture" capture_fps "30.0" capture_hack "0" capture_mp3 "0" capture_mp3_kbps "128" cfg_savevars "1" chase_active "0" chase_back "100" chase_pitch "45" chase_right "0" chase_roll "0" chase_transparent "1" chase_up "32" chase_yaw "180" cl_advancedcompletion "1" cl_anglespeedkey "2" cl_autodemo "0" cl_autofocus "1" cl_backspeed "999" cl_basespeedkey "0" cl_bob "0" cl_bobcycle "999" cl_bobfall "0" cl_bobfall_scale "2" cl_bobup "0" cl_bonusflash "1" cl_checkForUpdate "1" cl_clock "0" cl_clock_x "0" cl_clock_y "-1" cl_confirmquit "1" cl_crossx "0" cl_crossy "0" cl_deadbodyfilter "0" cl_demorewind "0" cl_demospeed "1" cl_echo_qversion "1" cl_footsteps "0" cl_forwardspeed "999" cl_gibfilter "0" cl_gun_fovscale "1" cl_gun_idle_movement "0" cl_gun_offset "0" cl_itembob "0" cl_keypad "1" cl_levelshots "1" cl_lightning_zadjust "16" cl_maxfps "75" cl_movespeedkey "2.0" cl_mute "0" cl_muzzleflash "1" cl_nocenterprint "0" cl_nolerp "0" cl_nomessageprint "0" cl_pitchspeed "150" cl_proquake "1" cl_r2g "0" cl_rollangle "0" cl_rollspeed "0" cl_sbar "0" cl_sbar_drawface "1" cl_sbar_style "0" cl_shownet "0" cl_sidespeed "999" cl_teamflags "0" cl_teamskin "0" cl_truelightning "1" cl_upspeed "999" cl_viewbob "0" cl_web_download "1" cl_web_download_url "downloads.quake-1.com/" cl_yawspeed "140" cmdline " " con_clear_input_on_toggle "0" con_clear_key_state "0" con_logcenterprint "0" con_notify_position "0" con_notifylines "4" con_notifytime "3" con_textsize "8" coop "0" crosshair "1" crosshair_static "1" crosshairalpha "1" crosshaircolor "255 255 255" crosshairimage "crosshair1" crosshairsize "1" deathmatch "0" dev_texture_point "0" developer "0" edgefriction "2" fov "120" fov_speed "999" fraglimit "0" gamecfg "0" gl_affinemodels "0" gl_anisotropic "8" gl_bounceparticles "1" gl_caustics "0" gl_clear "0" gl_clip_muzzleflash "0" gl_conalpha "0.8" gl_conback_image "gfx/conback" gl_consolefont "charset-5" gl_contrast "2" gl_coronas "0" gl_cshiftpercent "100" gl_cull "1" gl_damageshells "0" gl_deathblur "0" gl_decal_blood "1" gl_decal_bullets "1" gl_decal_count "1024" gl_decal_explosions "1" gl_decal_quality "0" gl_decal_sparks "1" gl_decal_viewdistance "1280" gl_decals "1" gl_decaltime "30" gl_detail "0" gl_doubleeyes "1" gl_externaltextures_bmodels "1" gl_externaltextures_models "1" gl_externaltextures_world "1" gl_fb_bmodels "1" gl_fb_models "1" gl_finish "0" gl_flametype "0" gl_flashblend "0" gl_fogblue "0.4" gl_fogdensity "0.153" gl_fogenable "0" gl_fogend "2048.0" gl_foggreen "0.4" gl_fogred "0.4" gl_fogsky "1" gl_fogstart "50.0" gl_free_world_textures "1" gl_gamma "1.0" gl_greyscale "0" gl_hurtblur "0" gl_interpolate_animation "1" gl_interpolate_distance "512" gl_interpolate_transform "1" gl_laserpoint "0" gl_lavasmoke "1" gl_lightning_alpha "1" gl_loadlitfiles "1" gl_loadq3models "1" gl_max_size "16384" gl_motion_blur "0.333" gl_nightmare "0" gl_nocolors "0" gl_overbright "0" gl_part_blobs "1" gl_part_blood "1" gl_part_explosions "1" gl_part_flames "1" gl_part_flies "1" gl_part_gunshots "1" gl_part_lavasplash "1" gl_part_lightning "1" gl_part_muzzleflash "1" gl_part_sparks "1" gl_part_telesplash "1" gl_part_trails "1" gl_particle_count "8192" gl_picmip "2" gl_playermip "1" gl_polyblend "1" gl_powerupshell_size "0" gl_powerupshells "0" gl_rain "0" gl_ringalpha "0.4" gl_shiny "1" gl_smoothfont "0" gl_smoothmodels "1" gl_subdivide_size "512" gl_texCompression "0" gl_textureless "1" gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" gl_triplebuffer "0" gl_vertexlights "1" gl_waterfog "1" gl_waterfog_density "1" host_framerate "0" host_maxfps "72" host_speeds "0" hostname "HxA-PC" in_raw_allbuttons "1" joyadvanced "0" joyadvaxisr "0" joyadvaxisu "0" joyadvaxisv "0" joyadvaxisx "0" joyadvaxisy "0" joyadvaxisz "0" joyforwardsensitivity "-1.0" joyforwardthreshold "0.15" joyname "joystick" joypitchsensitivity "1.0" joypitchthreshold "0.15" joysidesensitivity "-1.0" joysidethreshold "0.15" joystick "0" joywwhack1 "0.0" joywwhack2 "0.0" joyyawsensitivity "-1.0" joyyawthreshold "0.15" jpeg_compression_level "75" lookspring "0" lookstrafe "0" m_di_buffered "1" m_di_bufsize "16" m_directinput "0" m_filter "1" m_forward "1" m_look "1" m_noforcemparms "1" m_pitch "0.022" m_rate "125" m_raw_input "1" m_showrate "0" m_side "0.8" m_smooth "0" m_yaw "0.022" net_connecttimeout "10" net_messagetimeout "300" noexit "0" nomonsters "0" nosound "0" pausable "1" pingplreport "0" png_compression_level "1" pq_armor "[R]:[Y]:[G]" pq_confilter "0" pq_dequake "1" pq_fullpitch "0" pq_haverl "I have RL" pq_lag "0" pq_logbinds "0" pq_moveup "1" pq_needrl "I need RL" pq_needrox "I need rockets" pq_noweapons "no weapons" pq_password "" pq_pent "pent" pq_quad "quad" pq_removecr "1" pq_ring "eyes" pq_scoreboard_pings "1" pq_showedict "0" pq_smoothcam "1" pq_spam_grace "10" pq_spam_rate "1.5" pq_teamscores "1" pq_tempmute "1" pq_timer "1" pq_timestamp "0" pq_weapons "SSG:NG:SNG:GL:RL:LG" pr_builtin_find "0" pr_builtin_remap "0" precache "1" r_bloom "1" r_bloom_alpha "0.3" r_bloom_darken "4" r_bloom_diamond_size "8" r_bloom_fast_sample "0" r_bloom_intensity "1" r_bloom_sample_size "256" r_celshading "0" r_drawentities "1" r_drawflame "1" r_drawlocs "0" r_drawviewmodel "0" r_drawviewmodelsize "1" r_dynamic "1" r_explosionlight "1" r_explosionlightcolor "0" r_explosiontype "1" r_farclip "4096" r_fastsky "0" r_fastturb "0" r_fullbright "0" r_glowlg "0" r_grenadetrail "1" r_interpolate_light "0" r_lavaalpha "1" r_novis "0" r_outline "0" r_outline_surf "0" r_particle_count "2048" r_particle_scale "1" r_particle_type "1" r_powerupglow "1" r_rocketlight "1" r_rocketlightcolor "0" r_rockettrail "3" r_shadows "0" r_showbboxes "0" r_simpleitems "0" r_skybox "" r_skyscroll "1" r_skyspeed "2" r_speeds "0" r_telealpha "1" r_turbalpha_distance "512" r_wateralpha "1" r_waterripple "0" r_waterwarp "0" rcon_password "" rcon_server "" registered "1" samelevel "0" saved1 "0" saved2 "0" saved3 "0" saved4 "0" savedgamecfg "0" scr_bloodsplat "0" scr_centermenu "1" scr_centerprint_levelname "1" scr_centersbar "0" scr_centertime "3" scr_consize "0.5" scr_conspeed "327600" scr_drawautoids "1" scr_ofsx "0" scr_ofsy "0" scr_ofsz "0" scr_printspeed "8" scr_printstats "0" scr_printstats_length "0.5" scr_printstats_style "0" scr_sbaralpha "0.5" scr_scalemenu "1" scr_scoreboard_fillalpha "0.8" scr_sshot_type "jpg" scratch1 "0" scratch2 "0" scratch3 "0" scratch4 "0" sensitivity "4" serverprofile "0" show_ammobar "0" show_ammobar_x "0" show_ammobar_y "0" show_armorbar "0" show_armorbar_x "0" show_armorbar_y "0" show_fps "0" show_fps_x "-5" show_fps_y "-1" show_healthbar "0" show_healthbar_x "0" show_healthbar_y "0" show_locname "0" show_ping "0" show_ping_x "-5" show_ping_y "-1" show_rec "0" show_rec_x "-12" show_rec_y "-1" show_speed "0" showpause "1" showram "0" showturtle "0" skill "1" slist_filter_noplayers "1" snd_ambient "1" snd_loadas8bit "0" snd_noextraupdate "0" snd_show "0" sv_accelerate "999" sv_aim "1" sv_cullentities "1" sv_defaultmap "start" sv_freezenonclients "0" sv_friction "4" sv_gravity "800" sv_idealpitchscale "0.8" sv_maxspeed "999" sv_backspeed "999" sv_maxvelocity "2000" sv_nostep "0" sv_progs "progs.dat" sv_protocol "15" sv_sound_land "demon/dland2.wav" sv_stopspeed "100" sys_disableWinKeys "0" sys_highpriority "0" sys_ticrate "0.025" teamplay "0" temp1 "0" timelimit "0" v_centermove "0.15" v_centerspeed "0" v_contentblend "1" v_damagecshift "1" v_dlightcshift "1" v_gunkick "0" v_idlescale "0" v_ipitch_cycle "1" v_ipitch_level "0.3" v_iroll_cycle "0.5" v_iroll_level "0.1" v_iyaw_cycle "2" v_iyaw_level "0.3" v_kickpitch "0" v_kickroll "0" v_kicktime "0" v_pentcshift "1" v_quadcshift "1" v_ringcshift "1" v_suitcshift "1" v_viewheight "0" vid_borderless "0" vid_bpp "32" vid_config_x "800" vid_config_y "600" vid_conheight "360" vid_conwidth "640" vid_force_aspect_ratio "1" vid_fullscreen "1" vid_height "1080" vid_hwgammacontrol "2" vid_mode "11" vid_refreshrate "60" vid_stretch_by_2 "1" vid_vsync "0" vid_width "1920" viewsize "110" volume "0.1" //----------------------------- // DO NOT EDIT BELOW THIS LINE! vid_bpp 32 vid_restart vid_conwidth "640" vid_conheight "360"
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