I was just checking out Daz's [ame="http://www.youtube.com/watch?v=ty_UVj3qc00"]video review[/ame] of Honey(By czg) and got to thinking...
... when you create a map for engines with increased limits do you even have to worry about r_speeds, vis and such?
That map is huge and detailed! I mean there's no using corners or blocking walls to help either! For the most part. I don't know enough to know if the "fog" helps in his map or not? I know in earlier games that was a way to help out rendering though.
So, can you basically create any amount of brushes and be fine? When using an engine with increased limits? Within "reason" of course. And reason meaning that I know increased does not mean limitless!
- damage_
... when you create a map for engines with increased limits do you even have to worry about r_speeds, vis and such?
That map is huge and detailed! I mean there's no using corners or blocking walls to help either! For the most part. I don't know enough to know if the "fog" helps in his map or not? I know in earlier games that was a way to help out rendering though.
So, can you basically create any amount of brushes and be fine? When using an engine with increased limits? Within "reason" of course. And reason meaning that I know increased does not mean limitless!
- damage_
Comment