How to i convert quake 4 stuff in quake 1. I want a marine as the player and strogg for enemys.thnx!
Announcement
Collapse
No announcement yet.
quake 4 to quake 1
Collapse
X
-
-
yeah this would be very hard to do. cuz quake4 uses md5 and skeletal animations, and quake uses mdl and vertex animation instead.
DP supports md3 though, so you could use MD3
you'd have to convert every of the models to at least md3 which darkplaces supports,
and remake all of the animations manually, like what OoPpEe did with the shamblers castle DOOM3 mod models
would need to remake animations completely so they match the quake1 animation-frames of the monsters which you want them to replace
.
so yeah, as nahuel said, some very advanced stuff, and it would require a whole lot of workLast edited by talisa; 04-13-2013, 08:30 PM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
Comment
-
apart from the fact that it's pointless, you would probably convert the Q4 models to IQM which a number of engines support, and rewrite the qc to make use of their animations. Perhaps using csqc for stuff like animation blending.
No modeling or animating needed, just a lot of knowledge and QuakeC.
The Q4 models might animate at a different framerate, so you'd have to pick the animation frames that look right at 10 fps and piece those together in QC.
You might as well do it the other way around and import Quake's levels into Quake 4.
Comment
-
Comment
-
Originally posted by golden_boy View Postapart from the fact that it's pointless, you would probably convert the Q4 models to IQM which a number of engines support, and rewrite the qc to make use of their animations. Perhaps using csqc for stuff like animation blending.
No modeling or animating needed, just a lot of knowledge and QuakeC.
The Q4 models might animate at a different framerate, so you'd have to pick the animation frames that look right at 10 fps and piece those together in QC.
You might as well do it the other way around and import Quake's levels into Quake 4.
was about to say "why not use Q4 and port q1 into Q4's engine?"
Comment
-
Originally posted by Shambler234 View Postbeat me to it.
was about to say "why not use Q4 and port q1 into Q4's engine?"Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
Comment
-
Originally posted by Mindf!3ldzX View PostWay more logical in my opinion. I think Q1 should be hail-marry'd to every engine, spread the gospel etc.
sadly they would have to have an OK from id, which wouldn't happen.
Comment
Comment