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  • quake 4 to quake 1

    How to i convert quake 4 stuff in quake 1. I want a marine as the player and strogg for enemys.thnx!

  • #2
    u ccan try noesis
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #3
      some model convertions and some qc stuff
      the invasion has begun! hide your children, grab the guns, and pack sandwiches.

      syluxman2803

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      • #4
        aniway this is very advanced stuff i think
        the invasion has begun! hide your children, grab the guns, and pack sandwiches.

        syluxman2803

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        • #5
          yeah this would be very hard to do. cuz quake4 uses md5 and skeletal animations, and quake uses mdl and vertex animation instead.
          DP supports md3 though, so you could use MD3

          you'd have to convert every of the models to at least md3 which darkplaces supports,
          and remake all of the animations manually, like what OoPpEe did with the shamblers castle DOOM3 mod models

          would need to remake animations completely so they match the quake1 animation-frames of the monsters which you want them to replace

          .

          so yeah, as nahuel said, some very advanced stuff, and it would require a whole lot of work
          Last edited by talisa; 04-13-2013, 08:30 PM.
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

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          • #6
            oh... darn. thanks anyway for your guy's and gal's help.

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            • #7
              apart from the fact that it's pointless, you would probably convert the Q4 models to IQM which a number of engines support, and rewrite the qc to make use of their animations. Perhaps using csqc for stuff like animation blending.

              No modeling or animating needed, just a lot of knowledge and QuakeC.

              The Q4 models might animate at a different framerate, so you'd have to pick the animation frames that look right at 10 fps and piece those together in QC.

              You might as well do it the other way around and import Quake's levels into Quake 4.
              Scout's Journey
              Rune of Earth Magic

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              • #8
                you would probably convert the Q4 models to IQM
                beat me to it.
                http://www.nextgenquake.com

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                • #9
                  Originally posted by golden_boy View Post
                  apart from the fact that it's pointless, you would probably convert the Q4 models to IQM which a number of engines support, and rewrite the qc to make use of their animations. Perhaps using csqc for stuff like animation blending.

                  No modeling or animating needed, just a lot of knowledge and QuakeC.

                  The Q4 models might animate at a different framerate, so you'd have to pick the animation frames that look right at 10 fps and piece those together in QC.

                  You might as well do it the other way around and import Quake's levels into Quake 4.
                  beat me to it.
                  was about to say "why not use Q4 and port q1 into Q4's engine?"
                  I am like a stray dog, lost in between what I do and what I should do.
                  But sometimes, all you need is Imagination.

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                  • #10
                    Originally posted by Shambler234 View Post
                    beat me to it.
                    was about to say "why not use Q4 and port q1 into Q4's engine?"
                    Way more logical in my opinion. I think Q1 should be hail-marry'd to every engine, spread the gospel etc.
                    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                    • #11
                      Originally posted by Mindf!3ldzX View Post
                      Way more logical in my opinion. I think Q1 should be hail-marry'd to every engine, spread the gospel etc.
                      There should be a remake on the source engine or the unreal engine, would be cool.
                      sadly they would have to have an OK from id, which wouldn't happen.
                      I am like a stray dog, lost in between what I do and what I should do.
                      But sometimes, all you need is Imagination.

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                      • #12
                        Originally posted by Shambler234 View Post
                        on the source engine or the unreal engine


                        why not using cryengine 3?
                        the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                        syluxman2803

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