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My textures are messed up (lava)

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  • My textures are messed up (lava)

    [IMG][/IMG]
    as you could see, it's in blocks.
    I am like a stray dog, lost in between what I do and what I should do.
    But sometimes, all you need is Imagination.


  • #2
    I stared at that for a good 45 seconds and can't for the life of me think of anything that would cause that. It's like each tile is out of sync with the others.

    You got me, bro. I have no idea, but if I was to guess, I would say it's probably all fucked up.
    http://www.nextgenquake.com

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    • #3
      Originally posted by MadGypsy View Post
      I stared at that for a good 45 seconds and can't for the life of me think of anything that would cause that. It's like each tile is out of sync with the others.

      You got me, bro. I have no idea, but if I was to guess, I would say it's probably all fucked up.
      what would cause that?
      I am like a stray dog, lost in between what I do and what I should do.
      But sometimes, all you need is Imagination.

      Comment


      • #4
        Originally posted by you
        what would cause that
        Originally posted by me
        and can't for the life of me think of anything that would cause that.
        ..
        http://www.nextgenquake.com

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        • #5
          Originally posted by MadGypsy View Post
          ..
          My brain doesn't want to function today, sorry.
          I am like a stray dog, lost in between what I do and what I should do.
          But sometimes, all you need is Imagination.

          Comment


          • #6
            delete and reinstall
            it works when ever i brake quake
            and try to keep a zip file of a working quake befor you mess with stuff
            i brake quake a lot

            Comment


            • #7
              OK, maybe I can help you in an indirect way

              1) does it do that in a different engine. If so, then it's not the engine. If not, then you probably have something nutty set in your cfg

              2) did you make that map? (I really don't know) If so, practice making ones that don't do that.

              3) Is that an unofficial map? Maybe something you got from Quake injector? If so, maybe the person that made it needs to practice making maps that don't do that.

              that's all I got

              edit: no need to be sorry, bro. I do and say the dumbest shit ever, all the time, and I'm super duper smart. I actually put the ".." cause it said I didn't have enough characters, they didn't actually mean anything.
              http://www.nextgenquake.com

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              • #8
                looks to me like the hi-res texture you are using isnt made to be tiling correctly,
                and is only made to be seamlessly tiled horizontally and not vertically
                .
                are you curious about what all there is out there in terms of HD content for quake?
                > then make sure to check out my 'definitive' HD replacement content thread! <
                everything that is out there for quake and both mission-packs, compiled into one massive thread

                Comment


                • #9
                  Originally posted by talisa View Post
                  looks to me like the hi-res texture you are using isnt made to be tiling correctly,
                  and is only made to be seamlessly tiled horizontally and not vertically
                  doesn't that mean i have to re-texture the whole thing?
                  I am like a stray dog, lost in between what I do and what I should do.
                  But sometimes, all you need is Imagination.

                  Comment


                  • #10
                    I would check the texture in gimp or something to see if its correctly tiling. You can do this by offsetting the texture in Gimp by half and look for any ugly misalignment.

                    Open the texture in gimp, then go to the Layer menu on the top toolbar to get the offset menu. Layer--> Transform--> Offset. Offset it by half the width & height and it will look different, but should still be tillable. If you see any weirdness then you'll know.
                    Last edited by xaGe; 04-20-2013, 11:42 PM.

                    Comment


                    • #11
                      Originally posted by Shambler234 View Post
                      [IMG][/IMG]
                      as you could see, it's in blocks.
                      Hi,
                      I think this is a screen from the start map.
                      And I don�t think this is a bug.
                      We all have this broken lava texture in some areas and we talked several times about it on the forum.
                      Even the hires replacement is broken. Please look at the screenshot:

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                      • #12
                        Malaligned brush?

                        Comment


                        • #13
                          I am not getting this with RMQengine, FTE or Darkplaces. And I do use hires replacement textures.

                          I looked at the original map source in Radiant, and that lava is one single brush. The sky above it also is a single brush. Maybe it has to do with how the BSP is cut by the compiler:



                          You can see how the lava brush is cut very awkwardly, and perhaps some of the "pretty lava" shaders can't cope with that too well. See if it also happens with the default lava, or with just a hi-res lava texture without any shaders.

                          Spike will probably know what this is.
                          Scout's Journey
                          Rune of Earth Magic

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                          • #14
                            Hello golden_boy,
                            here is a screenshot from my unmodified DP installation.


                            If you look close enough you should see it.
                            I don�t know which textures shambler234 use.

                            Idk but I think you are right about this....

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                            • #15
                              It's true, I see it in your image.

                              Here is my FTE with vanilla textures:



                              In DP:



                              FTE with QRP textures and a replacement lava texture (not sure whether this is the default QRP lava):



                              I think I see a seam in the lowres lava texture, but not sure about the replacement one. Maybe it depends on the texture as well?
                              Last edited by golden_boy; 04-21-2013, 02:06 PM.
                              Scout's Journey
                              Rune of Earth Magic

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