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I stared at that for a good 45 seconds and can't for the life of me think of anything that would cause that. It's like each tile is out of sync with the others.
You got me, bro. I have no idea, but if I was to guess, I would say it's probably all fucked up.
I stared at that for a good 45 seconds and can't for the life of me think of anything that would cause that. It's like each tile is out of sync with the others.
You got me, bro. I have no idea, but if I was to guess, I would say it's probably all fucked up.
what would cause that?
I am like a stray dog, lost in between what I do and what I should do.
But sometimes, all you need is Imagination.
1) does it do that in a different engine. If so, then it's not the engine. If not, then you probably have something nutty set in your cfg
2) did you make that map? (I really don't know) If so, practice making ones that don't do that.
3) Is that an unofficial map? Maybe something you got from Quake injector? If so, maybe the person that made it needs to practice making maps that don't do that.
that's all I got
edit: no need to be sorry, bro. I do and say the dumbest shit ever, all the time, and I'm super duper smart. I actually put the ".." cause it said I didn't have enough characters, they didn't actually mean anything.
looks to me like the hi-res texture you are using isnt made to be tiling correctly,
and is only made to be seamlessly tiled horizontally and not vertically
looks to me like the hi-res texture you are using isnt made to be tiling correctly,
and is only made to be seamlessly tiled horizontally and not vertically
doesn't that mean i have to re-texture the whole thing?
I am like a stray dog, lost in between what I do and what I should do.
But sometimes, all you need is Imagination.
I would check the texture in gimp or something to see if its correctly tiling. You can do this by offsetting the texture in Gimp by half and look for any ugly misalignment.
Open the texture in gimp, then go to the Layer menu on the top toolbar to get the offset menu. Layer--> Transform--> Offset. Offset it by half the width & height and it will look different, but should still be tillable. If you see any weirdness then you'll know.
Hi,
I think this is a screen from the start map.
And I don�t think this is a bug.
We all have this broken lava texture in some areas and we talked several times about it on the forum.
Even the hires replacement is broken. Please look at the screenshot:
I am not getting this with RMQengine, FTE or Darkplaces. And I do use hires replacement textures.
I looked at the original map source in Radiant, and that lava is one single brush. The sky above it also is a single brush. Maybe it has to do with how the BSP is cut by the compiler:
You can see how the lava brush is cut very awkwardly, and perhaps some of the "pretty lava" shaders can't cope with that too well. See if it also happens with the default lava, or with just a hi-res lava texture without any shaders.
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