After cooping with my friend through Doom I + II via Doomsday/jDoom and through Quake 2 with the original client, we started to punch through Quake (I) via fuhQuake, which was a hell of fun.
The fuhQuake netcode (from QuakeWorld I'd guess) was the best around those games so far to be playable over a DSL (1000 KBit/sec up / 128 KBit/sec down (128/16 KByte/sec respectively) each) connection with one NAT-router each.
Now we wanted to start both Mission Packs, but to our disappointment we saw that fuhQuake doesn't support these because it is targeted at DM-play primarily. (At least "fuhquake-gl -hipnotic" doesn't work.
I read that all QW clients don't support them so we first tried the original WinQuake/GLQuake, but these had problems with NAT as no connection could be made, _EVEN IF_ the ports had been forwarded on the router behind which the server resided.
So we tried some other clients, based on the NetQuake code this time (ProQuake comes to mind), but these were very laggish/sluggish on the side of my friend (I was server+client).
We also couldn't use superior engines like Tenebrae/Darkplaces, as these were at the 10-fps-mark on the slow(er) PC of my friend.
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So is there a good Quake port (engine) that has the superior QW netcode (or similar, doesn't need to be compatible to any other) but supports COOP play in the two _MISSION PACKS_!?! It doesn't need to have any eyecandy (and at least it MUST NOT HAVE Shader 3.0 stuff or Soft Shadows etc. as this is too slow again).
Remember that we DON'T play on a LAN but 200 km apart over Internet (DSL) with NAT!
Thank you for reading that far.
Any help or even simple information bits are highly appreciated as I started playing old-skool-Quake again only two weeks ago and can't overview the sheer amount of Quake GPL Engines and netcodes out there anymore...
The fuhQuake netcode (from QuakeWorld I'd guess) was the best around those games so far to be playable over a DSL (1000 KBit/sec up / 128 KBit/sec down (128/16 KByte/sec respectively) each) connection with one NAT-router each.
Now we wanted to start both Mission Packs, but to our disappointment we saw that fuhQuake doesn't support these because it is targeted at DM-play primarily. (At least "fuhquake-gl -hipnotic" doesn't work.

I read that all QW clients don't support them so we first tried the original WinQuake/GLQuake, but these had problems with NAT as no connection could be made, _EVEN IF_ the ports had been forwarded on the router behind which the server resided.
So we tried some other clients, based on the NetQuake code this time (ProQuake comes to mind), but these were very laggish/sluggish on the side of my friend (I was server+client).
We also couldn't use superior engines like Tenebrae/Darkplaces, as these were at the 10-fps-mark on the slow(er) PC of my friend.
===
So is there a good Quake port (engine) that has the superior QW netcode (or similar, doesn't need to be compatible to any other) but supports COOP play in the two _MISSION PACKS_!?! It doesn't need to have any eyecandy (and at least it MUST NOT HAVE Shader 3.0 stuff or Soft Shadows etc. as this is too slow again).
Remember that we DON'T play on a LAN but 200 km apart over Internet (DSL) with NAT!
Thank you for reading that far.


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