Announcement

Collapse
No announcement yet.

CAx Questions/Ideas

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • CAx Questions/Ideas

    Some of the things I noticed/thought about CAx ....

    #1. CAx has a bug where >10 players tends to cause the server to crash. Why not just have the stats NOT print at the end of a match if there are 10+ players? With that many players, the stats aren't as relevant anyway because spawn luck/spam is maybe a larger factor than anything else :d

    #2. It is annoying when a player is AFK the whole round and then the observers have to tell remaining players where the guy is to kill him. Is it possible to easily have a player "suicide" after 1 minute of no movement of any kind? That would speed things up.

    #3. Color change not taking on occasion. I think it is strange that the only color change that doesn't always take is during team selection. Dead players always end up correctly color changed to white. Just seems weird that this is the only color change that doesn't necessarily show.

    #4. A2 was a fun map until 3 or 4 players started to persistently "sky-camp" it and then eventually no one wanted to play that anymore due to the lameness. I think R00k had said he could make the sky solid, is that a possibility?
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

  • #2
    Originally posted by Baker View Post
    Some of the things I noticed/thought about CAx ....

    #1. CAx has a bug where >10 players tends to cause the server to crash. Why not just have the stats NOT print at the end of a match if there are 10+ players? With that many players, the stats aren't as relevant anyway because spawn luck/spam is maybe a larger factor than anything else :d

    #2. It is annoying when a player is AFK the whole round and then the observers have to tell remaining players where the guy is to kill him. Is it possible to easily have a player "suicide" after 1 minute of no movement of any kind? That would speed things up.

    #3. Color change not taking on occasion. I think it is strange that the only color change that doesn't always take is during team selection. Dead players always end up correctly color changed to white. Just seems weird that this is the only color change that doesn't necessarily show.

    #4. A2 was a fun map until 3 or 4 players started to persistently "sky-camp" it and then eventually no one wanted to play that anymore due to the lameness. I think R00k had said he could make the sky solid, is that a possibility?


    #1> FIXED, basically the stats was formating the output slower than it was looping thru the player list, thus the loop got finished before the Stats, C vs QuakeC, error.
    [[>10 = spam? bad spawn? maybe have a reset spawn impulse for each player to press to choose his/her position?]]

    #2> hmm voteKILL, or players who dont move after 3 minutes EMIT a "beacon" sound...

    #3> Okay if the player lags, they dont get the server message (the server knows the team but they dont get the update which doesnt respond to the scoreboard update) Fixed.

    #4> yes collision detection CAN be disabled on sky "contents", if that is a consensus. Though, u can aim at nearest structure for splash or just "admin-kill" ;P

    Thanks Baker for this post, most dont know how to complain
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

    Comment


    • #3
      Originally posted by R00k View Post
      #2> players who dont move after 3 minutes EMIT a "beacon" sound...
      That's a rotfl.

      Comment


      • #4
        Originally posted by R00k View Post
        hmm voteKILL, or players who dont move after 3 minutes EMIT a "beacon" sound...
        The beacon sound one would work very well.

        The problem with vote-kill is it takes 3 minutes to get players to vote on anything.

        Sometimes it isn't a problem if the player is at an easily identifable position like at the RA on DM3, but if an AFK is on Q1EDGE or Q3DM6 it is very difficult to describe to other players where someone is at due to the size and lack of describable areas of the map.

        #4> yes collision detection CAN be disabled on sky "contents", if that is a consensus. Though, u can aim at nearest structure for splash or just "admin-kill" ;P
        The ID deathmatch maps are all solid sky (rocket explodes on contact just like a wall) ... if every map can be made like that it would solve the sky camping problem.

        I remember once playing some custom maps at IHOC and the hook couldn't "hook" to the sky and then I posted and Yugo2heck changed something in QuakeC and then the hook would "hook" to the sky.

        I'm assuming this is what you can do and if so that would be great. I like the map A2 for CA, but like many other players eventually the way some players played it (hiding in the sky the whole time) turned everyone off to the map.

        Thanks Baker for this post, most dont know how to complain
        :d :d
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment

        Working...
        X