I am attempting to host a 3 player game via the internet so that my brother and I can play my other brother in California. I can successfully set up a networked game, but it only works when I specify a local IP address specified by my router. I know that won't work for my brother in California since the only IP address visible from the outside is that of my router.
I've edited the settings for my router so it forwards both UDP and TCP/IP packets to my hosting computer and to test it I've been trying to access the hosting computer from a second one within my lan. The second computer tries to connect to the router address and gets the error: could not resolve host or something to that effect.
I have the Qrack version of quake, but I also downloaded the ProQuake files for my multiplayer attempts. I've tried it using the -listen command line argument as well as just creating a standard multiplayer game.
I'd really like to get this to work. Does anyone have any suggestions for other things I can try? Thanks.
-Nate
I've edited the settings for my router so it forwards both UDP and TCP/IP packets to my hosting computer and to test it I've been trying to access the hosting computer from a second one within my lan. The second computer tries to connect to the router address and gets the error: could not resolve host or something to that effect.
I have the Qrack version of quake, but I also downloaded the ProQuake files for my multiplayer attempts. I've tried it using the -listen command line argument as well as just creating a standard multiplayer game.
I'd really like to get this to work. Does anyone have any suggestions for other things I can try? Thanks.
-Nate
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