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  • bogo cax updated

    New features:
    MapCycleon - Plays level 3x over, thinking about moving it to 2x but that will be up to inputs from you guys.
    Start players is set to 3, vice everyone spawning at once.
    Map rotation with dredd/quakeone map pack also original dm levels for dm3 fanatics.
    5
    High
    80.00%
    4
    Low
    20.00%
    1

  • #2
    The reason people stopped playing ca+ is because when CAx became popular, and crmod got busy again, it made it too hard to switch to a mod with different basic settings.

    And really, the options should be "normal" and "low".
    uakene.com

    Comment


    • #3
      It amazes me that the whole splash damage issue is still being debated; the fact is the "high" setting is labeled correctly. I can't really tell you what the difference is exactly because the mod sources aren't publicly available and I don't have time to isolate and reverse engineer the sectors necessary to tell exactly; however it doesn't take a genius to compare the splash radius on crmod with that of rage and immediately see a noticeable difference. Not that it's even an issue, I just thought I�d set the record straight.

      Comment


      • #4
        I personally cant stand the splash dmg, its way to high and there is no way in hell you can hit that hard. makes people with no aim at all look good. I understand what you're sayin phoc, my next thing would be to have someone code in ca+ dmg. thats why I have the poll so you guys can vote for what ya want. I'm not some evil nazi server owner, if you ask 99.8% time i will do what ya want. I dont find it hard to switch from mods, its just wether you can deal with the slight changes. I have no problem playing on any server, any mod. I will do well no matter what. buncha rambling but whatever, just woke up.

        Comment


        • #5
          current settings:
          mapcycle 2
          splashdmg high

          Comment


          • #6
            Originally posted by Phocus View Post
            ... however it doesn't take a genius to compare the splash radius on crmod with that of rage and immediately see a noticeable difference...
            Code:
            	if (ca_gametype & CA_LOW_SPLASH)
            		T_RadiusDamage (self, self.owner, 100, other, "rocket");
            	else
            		T_RadiusDamage (self, self.owner, 120, other, "rocket");
            T_radius damage scans 360 degrees with a radius of "damage", if an entity is found inside that radius then it encurs the damage - armorvalue...

            in CRMOD and all quake 1.06 standard mods, for rocket damage
            T_RadiusDamage (self, self.owner, 120, other, "rocket");

            Originally posted by Phocus View Post
            Couple points here, 1) No one has even a remote clue what they're talking about on here 2) Know what you're talking about before you type random bullshit...
            Phoc, you should stand behind your own words..

            L33t: look in the CA.CFG file

            // Splash Damage Toggle
            // Sets amount of splash damage caused by rockets and grenades. (Default: HIGH)
            //
            // commands: lowsplashdamage highsplashdamage
            highsplashdamage


            Not that it's even an issue, I just thought I’d set the record straight.
            Last edited by R00k; 06-06-2007, 11:40 AM.
            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

            Comment


            • #7
              Like I said, I�m not comparing code or getting technical just sometime when you have a chance go play a few minutes at crmod on practice mode then immediately go hop in a game at rage, the difference is noticeable that was my only point. My other comments were aimed at some of the cheating talk not in general.

              Comment


              • #8
                dood I dont even need to do that. I notice it everytime i get an ASSLOAD of fucking damage done to me that wasnt even close to me. I hate it, but for whatever reason its the prefered or the norm, with back ass words coding i dunno. whatever. Just pisses me off. blah

                Comment


                • #9
                  lol

                  CA+ tinker-toyed with the damage settings.

                  I have systematically tested CRMOD splash with other Quakers and done the exact same stuff,same places (bottom of moundcourner RL shot,player sitting at topcorner of same bottom corner being shot at..)and splash damages varied by less than 10 normally. There isnt a significant difference in them, run some tests of your own with 2 clients and check splash damage results for yourself in a controlled situation.
                  Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                  • #10
                    also another thing to point out is that, id software created something very odd with the rocket launcher. The damage that the rocket does is a random value between 100 and 120.

                    Code:
                    void () T_MissileTouch =
                    {
                    	local float	damg;
                    	
                    	if (other == self.owner) return;
                    
                    [COLOR="Yellow"]	damg = 100 + random()*20;[/COLOR]
                    
                    	if (other.health)
                    When Rapture coded CA+ he minimized the rl damage to a fixed 100 points damage, which also reduces the radius to only 100. And again, this isnt Quake (crmod) standard.
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                    Comment


                    • #11
                      to add on that point: The random 100-120 damage is done on direct rocket hits only. Splash damage is 0-120 I think

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