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Binds: Weapon Switching

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  • #16
    Is there such thing as a double click bind?

    I would like SNG: mouse 1, double click mouse 1: DBSG

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    • #17
      Double-clicking isn't something recognized in Quake.

      It detects mouse up and mouse down.

      You might be able to make a toggle alias like:

      alias mouseclick1 "impulse 5; alias mouseclickbind mouseclick2"
      alias mouseclick2 "impulse 3; alias mouseclickbind mouseclick1"
      alias mouseclickbind "mouseclick1"
      bind mouse1 +mouseclickbind

      This would have mouse1 alternate between the two (the above is untested; should work though).
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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      • #18
        Mouse2 = RL
        X = Shaft
        2 = Swim down
        Space = Swim up/Jump up
        Last edited by Rampage; 12-21-2009, 09:06 PM.

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        • #19
          Originally posted by Baker View Post
          Double-clicking isn't something recognized in Quake.

          It detects mouse up and mouse down.

          You might be able to make a toggle alias like:

          alias mouseclick1 "impulse 5; alias mouseclickbind mouseclick2"
          alias mouseclick2 "impulse 3; alias mouseclickbind mouseclick1"
          alias mouseclickbind "mouseclick1"
          bind mouse1 +mouseclickbind

          This would have mouse1 alternate between the two (the above is untested; should work though).
          unknown command "+mouseclickbind"
          unknown command "-mouseclickbind"

          I'll tinker with it to see if I can't get it to work.

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          • #20
            Originally posted by Rampage View Post
            Mouse2 = RL
            X = Shaft
            2 = Swim down
            Space = Swim up
            damn ramp... ur good but u have a crazy cfg, mine is s,d,x space up/jump 12345678 top #'s above keys weapons switch, mouse 2 move forward; mouse 1 shoot; unbind a; unbind z; s = strafe left; d= strafe right; x = move back

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            • #21
              Originally posted by ninjamonkeyz View Post
              damn ramp... ur good but u have a crazy cfg, mine is s,d,x space up/jump 12345678 top #'s above keys weapons switch, mouse 2 move forward; mouse 1 shoot; unbind a; unbind z; s = strafe left; d= strafe right; x = move back
              I didn't make it clear, space is my jump AND swim up.. so my swim up is inevitably slower than a true 'swim up' but it works nonetheless.

              you're saying my config is messed up? your forward is completely separate from the rest of your movement keys, that's just trippy and unnecessary!

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              • #22
                Originally posted by MasterSplinter View Post
                unknown command "+mouseclickbind"
                unknown command "-mouseclickbind"

                I'll tinker with it to see if I can't get it to work.
                Aw, my bad ... remove the plus.
                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                Comment


                • #23
                  Originally posted by Rampage View Post
                  2 = Swim down
                  Space = Swim up/Jump up
                  No wonder you don't like the water. You can't move around while reaching for those 2 keys consecutively.

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                  • #24
                    Originally posted by Bam View Post
                    No wonder you don't like the water. You can't move around while reaching for those 2 keys consecutively.
                    Works quite well actually, my middle finger goes to the 2 and my thumb stays on the space bar, I do not need to move forward because you can use the mouse to move along with strafe in the water; there is no compensation here whatsoever, I'm able to move like any other player in the water.

                    However, I chose to play outside more cause it's fun catching fish

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                    • #25
                      Originally posted by Baker View Post
                      alias mouseclick1 "impulse 5; alias mouseclickbind mouseclick2"
                      alias mouseclick2 "impulse 3; alias mouseclickbind mouseclick1"
                      alias mouseclickbind "mouseclick1"
                      bind mouse1 mouseclickbind
                      Works awesome! Thanks!!

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