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Double-clicking isn't something recognized in Quake.
It detects mouse up and mouse down.
You might be able to make a toggle alias like:
alias mouseclick1 "impulse 5; alias mouseclickbind mouseclick2"
alias mouseclick2 "impulse 3; alias mouseclickbind mouseclick1"
alias mouseclickbind "mouseclick1"
bind mouse1 +mouseclickbind
This would have mouse1 alternate between the two (the above is untested; should work though).
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Double-clicking isn't something recognized in Quake.
It detects mouse up and mouse down.
You might be able to make a toggle alias like:
alias mouseclick1 "impulse 5; alias mouseclickbind mouseclick2"
alias mouseclick2 "impulse 3; alias mouseclickbind mouseclick1"
alias mouseclickbind "mouseclick1"
bind mouse1 +mouseclickbind
This would have mouse1 alternate between the two (the above is untested; should work though).
Mouse2 = RL
X = Shaft
2 = Swim down
Space = Swim up
damn ramp... ur good but u have a crazy cfg, mine is s,d,x space up/jump 12345678 top #'s above keys weapons switch, mouse 2 move forward; mouse 1 shoot; unbind a; unbind z; s = strafe left; d= strafe right; x = move back
damn ramp... ur good but u have a crazy cfg, mine is s,d,x space up/jump 12345678 top #'s above keys weapons switch, mouse 2 move forward; mouse 1 shoot; unbind a; unbind z; s = strafe left; d= strafe right; x = move back
I didn't make it clear, space is my jump AND swim up.. so my swim up is inevitably slower than a true 'swim up' but it works nonetheless.
you're saying my config is messed up? your forward is completely separate from the rest of your movement keys, that's just trippy and unnecessary!
I'll tinker with it to see if I can't get it to work.
Aw, my bad ... remove the plus.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
No wonder you don't like the water. You can't move around while reaching for those 2 keys consecutively.
Works quite well actually, my middle finger goes to the 2 and my thumb stays on the space bar, I do not need to move forward because you can use the mouse to move along with strafe in the water; there is no compensation here whatsoever, I'm able to move like any other player in the water.
However, I chose to play outside more cause it's fun catching fish
alias mouseclick1 "impulse 5; alias mouseclickbind mouseclick2"
alias mouseclick2 "impulse 3; alias mouseclickbind mouseclick1"
alias mouseclickbind "mouseclick1"
bind mouse1 mouseclickbind
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